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Re: 2-Megabyte Game Contest, Ideas [Re: Damocles_] #350053
12/13/10 14:52
12/13/10 14:52
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
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Liamissimo  Offline
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L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
Sorry but I am voting definitley for 2MB, 256Kb is really really really tiny, too tiny for me.


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: 2-Megabyte Game Contest, Ideas [Re: Liamissimo] #350054
12/13/10 14:57
12/13/10 14:57
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Sorry Liam, but I have to disagree. I would rather prefer an even smaller scale. Otherwise it's just another regular contest.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: 2-Megabyte Game Contest, Ideas [Re: Superku] #350060
12/13/10 15:10
12/13/10 15:10
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
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Liamissimo  Offline
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L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
As you want, I meant in my opionion, I will take part of course, will be funny.


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: 2-Megabyte Game Contest, Ideas [Re: Liamissimo] #350061
12/13/10 15:18
12/13/10 15:18
Joined: May 2009
Posts: 5,367
Caucasus
3run Online
Senior Expert
3run  Online
Senior Expert

Joined: May 2009
Posts: 5,367
Caucasus
I try to imagine myself projects that will participate in this contest, but it's really hard to do... Any way, I'm in laugh


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Re: 2-Megabyte Game Contest, Ideas [Re: 3run] #350063
12/13/10 15:22
12/13/10 15:22
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline OP
Expert
Damocles_  Offline OP
Expert

Joined: Feb 2009
Posts: 2,154
Here a very rough Proove of Concept, using
one of my old A6 "games"

http://www.wasteland.at/AlienRunner256k.zip


The zip is split into "engine" and "game".
The "game" is what counts. (<=256kb)
The "engine" part is for required dlls, wich are not userspecific,
but vary for the different gamestudio versions.

---

This is not even an optimized example, but it shows, that 256kb
are enough to create a game.

Re: 2-Megabyte Game Contest, Ideas [Re: Damocles_] #350068
12/13/10 15:30
12/13/10 15:30
Joined: May 2009
Posts: 5,367
Caucasus
3run Online
Senior Expert
3run  Online
Senior Expert

Joined: May 2009
Posts: 5,367
Caucasus
I just zipped my latest project (Ball Panic) and it's total size with dlls is 2.08mb. But it's without music. Any way models where not optimized and I'm pretty sure that I can make it even smaller. I use A7, how much must be the size of my project if I'll participate?


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Re: 2-Megabyte Game Contest, Ideas [Re: 3run] #350070
12/13/10 15:33
12/13/10 15:33
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline OP
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Damocles_  Offline OP
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Joined: Feb 2009
Posts: 2,154
like in my example,
the game-zip must be <=256kb,
the engine dlls can be stored seperately, as they differ
over the versions.

The proveded example is in total 2,019,886 Bytes large
(should be a similar size with newer A7/A8 engine dlls)

Re: 2-Megabyte Game Contest, Ideas [Re: Damocles_] #350093
12/13/10 17:19
12/13/10 17:19
Joined: Aug 2007
Posts: 286
DestroyTheRunner Offline
Member
DestroyTheRunner  Offline
Member

Joined: Aug 2007
Posts: 286
is A6 standard version allowed? I´m thinking in put that old version in use for something.

Re: 2-Megabyte Game Contest, Ideas [Re: DestroyTheRunner] #350096
12/13/10 17:57
12/13/10 17:57
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Somehow the contest reminds me about the contest .kkrieger won in laugh

(96kb game - with shaders, level and enemys)

Re: 2-Megabyte Game Contest, Ideas [Re: Rei_Ayanami] #350097
12/13/10 18:12
12/13/10 18:12
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
User
BoH_Havoc  Offline
User

Joined: Jun 2004
Posts: 655
to your left
Nice Contest!

I smell procedural stuff ... wink


Shade-C EVO Lite-C Shader Framework
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