|
|
Re: 2-Megabyte Game Contest, Ideas
[Re: Damocles_]
#350053
12/13/10 14:52
12/13/10 14:52
|
Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
Serious User
|
Serious User
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
|
Sorry but I am voting definitley for 2MB, 256Kb is really really really tiny, too tiny for me.
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
|
|
|
Re: 2-Megabyte Game Contest, Ideas
[Re: Superku]
#350060
12/13/10 15:10
12/13/10 15:10
|
Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
Serious User
|
Serious User
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
|
As you want, I meant in my opionion, I will take part of course, will be funny.
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
|
|
|
Re: 2-Megabyte Game Contest, Ideas
[Re: 3run]
#350063
12/13/10 15:22
12/13/10 15:22
|
Joined: Feb 2009
Posts: 2,154
Damocles_
OP
Expert
|
OP
Expert
Joined: Feb 2009
Posts: 2,154
|
Here a very rough Proove of Concept, using one of my old A6 "games" http://www.wasteland.at/AlienRunner256k.zip The zip is split into "engine" and "game". The "game" is what counts. (<=256kb) The "engine" part is for required dlls, wich are not userspecific, but vary for the different gamestudio versions. --- This is not even an optimized example, but it shows, that 256kb are enough to create a game.
|
|
|
|