action snake() { VECTOR *lookAt; while (1) { vec_for_angle(lookAt, my.pan); vec_scale(lookAt, 11.1); c_move(me, vector(0,0,0), lookAt, GLIDE); wait(1); } }
action snake() { VECTOR lookAt; while (1) { vec_for_angle(&lookAt, my.pan); vec_scale(&lookAt, 11.1); c_move(me, vector(0,0,0), &lookAt, GLIDE); wait(1); } }
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