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Best way to use force FeedBack? #349850
12/11/10 16:43
12/11/10 16:43
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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Hi, I want to use Force Feedback for my car game. I've tried to convert the code from the old plugin from 2001 to lite-C but the plugin crashes. Could you give me some advice of what is the best way to use Force Feedback?


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Best way to use force FeedBack? [Re: painkiller] #349857
12/11/10 17:40
12/11/10 17:40
Joined: Sep 2003
Posts: 929
Spirit Offline

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Spirit  Offline

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I'm not 100% sure but I think force feedback is not supported by Windows anymore. It was for DirectX 6 or DirectX 7 only. I have not seen force feedback joysticks since years.

Re: Best way to use force FeedBack? [Re: Spirit] #349859
12/11/10 18:21
12/11/10 18:21
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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I don't mean FF joystick, but FF Steering Wheel


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
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Re: Best way to use force FeedBack? [Re: painkiller] #350009
12/13/10 09:03
12/13/10 09:03
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

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jcl  Offline

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If the plugin was written 2001, it can not support DirectX9 and won't work with A8. The A5 engine of 2001 was a DirectX7 engine.

Re: Best way to use force FeedBack? [Re: jcl] #350090
12/13/10 16:50
12/13/10 16:50
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painkiller Offline OP
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painkiller  Offline OP
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So you know any other way to make use of force feedback?


3D Gamestudio A8 Pro
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Re: Best way to use force FeedBack? [Re: Spirit] #350271
12/14/10 23:02
12/14/10 23:02
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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WA, Australia
Originally Posted By: Spirit
I'm not 100% sure but I think force feedback is not supported by Windows anymore. It was for DirectX 6 or DirectX 7 only. I have not seen force feedback joysticks since years.
I thought so too, but my brother just accidentally discovered that Minesweeper on Windows 7 makes an XBox 360 controller rumble when you click on a mine.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Best way to use force FeedBack? [Re: JibbSmart] #350272
12/14/10 23:07
12/14/10 23:07
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Actually many Games support it wink

(Most racing games - like SHIFT)

Re: Best way to use force FeedBack? [Re: Rei_Ayanami] #350958
12/20/10 16:35
12/20/10 16:35
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painkiller Offline OP
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painkiller  Offline OP
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SO there isn't any other way to do it? I have searched through internet and I've found that you can access force feedback functions using DirectInput. Any example of how I can do it?


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Best way to use force FeedBack? [Re: painkiller] #350959
12/20/10 16:42
12/20/10 16:42
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

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jcl  Offline

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Frankfurt
Sure, you can write a DirectInput DLL with Force Feedback. We have no example for such a DLL, though. But it should not be too difficult. It's also possible with a lite-C DirectInput header, without any DLL.

Re: Best way to use force FeedBack? [Re: jcl] #350965
12/20/10 17:14
12/20/10 17:14
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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How could I write that header? I've never worked before with WinAPI, DirectX functions and such things


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