Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/20/24 01:28
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
0 registered members (), 890 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 5 1 2 3 4 5
Re: Forecast-site Model Instancing??? [Re: Slin] #351613
12/27/10 14:17
12/27/10 14:17
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Originally Posted By: Slin
And now tell us, where one would have such a scene for more than just demonstrating, with just many times the exactly same object...


Amen.

Re: Forecast-site Model Instancing??? [Re: Benni003] #351621
12/27/10 14:34
12/27/10 14:34
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Originally Posted By: Benni003
There are many same objects if you have a big vegetation, maybe road models etc.

I like they maybe a lot... If you want the feature, you should say why you need it with good reasons. "Maybe" isn't a good reason.

Also that was Slin said.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Forecast-site Model Instancing??? [Re: WretchedSid] #351632
12/27/10 15:58
12/27/10 15:58
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Speaking about vegetation, did you know about this?

"A8: If the sprite's file name ends with "_x2" or "_x3", it is rendered in the shape of 2 resp. 3 crossed planes. This is very useful for simulating vegetation. You can find an example in the infinite_terrain.c demo."

Re: Forecast-site Model Instancing??? [Re: Pappenheimer] #351634
12/27/10 16:18
12/27/10 16:18
Joined: Jul 2008
Posts: 894
T
TechMuc Offline
User
TechMuc  Offline
User
T

Joined: Jul 2008
Posts: 894
... i just should have posted the screenshot..
I have no idea how model-instancing works, i have no idea if it has performance dropdowns/issues etc, but i'm pretty sure that good communication is performed slightly different laugh

Re: Forecast-site Model Instancing??? [Re: Pappenheimer] #351635
12/27/10 16:21
12/27/10 16:21
Joined: Aug 2008
Posts: 394
Germany
Benni003 Offline OP
Senior Member
Benni003  Offline OP
Senior Member

Joined: Aug 2008
Posts: 394
Germany
I know this, but models are looking better, special if there are not just grass and small trees in the level. Also I said it could speed up the pssm, because there are some views and every object is rendered 4 times or more!

Re: Forecast-site Model Instancing??? [Re: Benni003] #351636
12/27/10 16:24
12/27/10 16:24
Joined: Aug 2008
Posts: 394
Germany
Benni003 Offline OP
Senior Member
Benni003  Offline OP
Senior Member

Joined: Aug 2008
Posts: 394
Germany
look at this: Instancing Video

Re: Forecast-site Model Instancing??? [Re: Benni003] #351648
12/27/10 17:11
12/27/10 17:11
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Originally Posted By: VideoDiscription
..DX10 capability..


Sure that could work with DX9 as good as shown in this video?

Re: Forecast-site Model Instancing??? [Re: Rei_Ayanami] #351650
12/27/10 17:49
12/27/10 17:49
Joined: Aug 2008
Posts: 394
Germany
Benni003 Offline OP
Senior Member
Benni003  Offline OP
Senior Member

Joined: Aug 2008
Posts: 394
Germany
I tried the demo with 60000 Models in instancing mode and the framerate was perfect. I think DX9 and DX10 isn't this much different that the framerate would break down with dx9.

Re: Forecast-site Model Instancing??? [Re: Benni003] #351653
12/27/10 17:58
12/27/10 17:58
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
60k models of what? boxes? or bone animated actors?


3333333333
Re: Forecast-site Model Instancing??? [Re: Quad] #351657
12/27/10 18:26
12/27/10 18:26
Joined: Aug 2008
Posts: 394
Germany
Benni003 Offline OP
Senior Member
Benni003  Offline OP
Senior Member

Joined: Aug 2008
Posts: 394
Germany
Originally Posted By: Quadraxas
60k models of what? boxes? or bone animated actors?


no, complex, animated models. See the video I posted 2 posts before

Page 3 of 5 1 2 3 4 5

Moderated by  aztec, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1