Speaking about vegetation, did you know about this?
"A8: If the sprite's file name ends with "_x2" or "_x3", it is rendered in the shape of 2 resp. 3 crossed planes. This is very useful for simulating vegetation. You can find an example in the infinite_terrain.c demo."
... i just should have posted the screenshot.. I have no idea how model-instancing works, i have no idea if it has performance dropdowns/issues etc, but i'm pretty sure that good communication is performed slightly different
I know this, but models are looking better, special if there are not just grass and small trees in the level. Also I said it could speed up the pssm, because there are some views and every object is rendered 4 times or more!
Re: Forecast-site Model Instancing???
[Re: Benni003]
#351636 12/27/1016:2412/27/1016:24
I tried the demo with 60000 Models in instancing mode and the framerate was perfect. I think DX9 and DX10 isn't this much different that the framerate would break down with dx9.
Re: Forecast-site Model Instancing???
[Re: Benni003]
#351653 12/27/1017:5812/27/1017:58