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Re: FMOD 3 Wrapper - beta test [Re: HeelX] #295220
10/23/09 16:03
10/23/09 16:03
Joined: Apr 2009
Posts: 69
Karlsruhe, Baden Württemberg, ...
luckyxxl Offline
Junior Member
luckyxxl  Offline
Junior Member

Joined: Apr 2009
Posts: 69
Karlsruhe, Baden Württemberg, ...
I wrote you a pm.

I you want me test something on my 5.1 system just write me a mail ;-)


Sry for my bad English!! I'm German!!
A7 Extra Edition
Intel Core i7-960 (4x3.2GHz), 8GB DDR3, 9800GT 1GB
My homepage: www.ultitech.de
Re: FMOD 3 Wrapper - beta test [Re: luckyxxl] #295735
10/27/09 08:13
10/27/09 08:13
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
was reading the license, i have a team of people so i dont know which license go for us, sure we arent registered ATM but that may change, really have to be careful before using this because the license fee can be expensive it seems, or am i missing something?

Re: FMOD 3 Wrapper - beta test [Re: darkinferno] #295780
10/27/09 15:24
10/27/09 15:24
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
Senior Expert
HeelX  Offline OP
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
I think the license is simple.

FMOD Shareware / Hobbyist License: you are a lone wolf, selling for just a few bucks, ie 10$ and you are not registred and it has to have "shareware" quality (proofed on a case by case basis). You pay once 100$. Honestly, most people don't exceed this type of license.

FMOD Casual License: intended for electronically distributed budget titles - titles must sell for $20 USD or less and be available through downloadable/online distribution channels only. Costs ~1500 $.

FMOD Commercial License: everything above that is commercial.

As long as you publish your game for free, you don't have to pay anything.

Chances are high, that most Indies don't sell their games for 10$ or more and then 100$ are very comfortable. If you make much money, 1500$ will peanuts, too. Don't get me wrong: I just think that if you really need it and you make real money with it, why complaining about such a low price for such a high quality middleware?

More information here: http://www.fmod.org/index.php/sales

Maybe you can tell us more details about your game and I can tell you what you have probably to pay..

Best regards,
-Chistian

Re: FMOD 3 Wrapper - beta test [Re: HeelX] #295790
10/27/09 15:51
10/27/09 15:51
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
am not complaining, the prices do seem fair but just want more information before adding another piece of software, it all adds up, am not saying my game will be majorly successful but we have to work with that goal in mind, what if i say, price my game at 15$ and its somewhat accepted by the majority, i then have to live up to the Casual license right?

Re: FMOD 3 Wrapper - beta test [Re: darkinferno] #295821
10/27/09 22:01
10/27/09 22:01
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
Senior Expert
HeelX  Offline OP
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
In this case you should contact the FMOD sales team. They are friendly people and if you have good arguments why 1.5k are a bit much, I think they will listen for sure.

Re: FMOD 3 Wrapper - beta test [Re: HeelX] #295829
10/27/09 22:53
10/27/09 22:53
Joined: Jul 2008
Posts: 894
T
TechMuc Offline
User
TechMuc  Offline
User
T

Joined: Jul 2008
Posts: 894
just wanted to comment, that I do not intend to use this DLL, but that it's definatly one of the best-documented and worked-out DLL's out there.
Gratulations and thank you very much for your work.

Re: FMOD 3 Wrapper - beta test [Re: HeelX] #296321
10/30/09 22:12
10/30/09 22:12
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
Expert
Locoweed  Offline
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
Originally Posted By: HeelX
Ah, I understand.

FMOD uses by default FSOUND_SPEAKERMODE_STEREO as speaker mode. Try using

Code:
fsoundSetSpeakerMode(FSOUND_SPEAKERMODE_SURROUND);



and report what happened. Just add the line into the 3D demo somewhere in the main function. I can't test it because I have no 5.1 soundcard...

I noticed by your checking the function that I missed to add the speakermodes to the manual, thanks!

Best regards,
-Christian


I tested the
fsoundSetSpeakerMode(FSOUND_SPEAKERMODE_SURROUND);
on my 5.1 speaker system Christian, it is not working at the moment bro, still just stereo sound on front speakers only at the moment.

Forgot to add my Specs: Creative SB X-Fi Extreme Gamer audio card. 3DGS 3d sound definitely doesn't work with this.

Sincerely,
Loco


Professional A8.30
Spoils of War - East Coast Games
Re: FMOD 3 Wrapper - beta test [Re: Locoweed] #351724
12/28/10 10:26
12/28/10 10:26
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
I'm getting Error E1512: Empty prototype called in main, after that script runs, but there is no sound at all...
I've tried with free and trial versions.


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Re: FMOD 3 Wrapper - beta test [Re: 3run] #351731
12/28/10 11:01
12/28/10 11:01
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
I think both versions cannot use custom DLLs.

Re: FMOD 3 Wrapper - beta test [Re: FBL] #351734
12/28/10 11:46
12/28/10 11:46
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Damn... So I need Commercial and above, am I right?


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