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Unnaturally lit sky #35188
10/18/04 18:29
10/18/04 18:29
Joined: Jul 2004
Posts: 10
S
sigi56 Offline OP
Newbie
sigi56  Offline OP
Newbie
S

Joined: Jul 2004
Posts: 10
Hi,

I have another problem. Need to make sunset on the horizont. There is a sky sphere put around my level and sun shines from one direction (for example north). I expected that the sky will be shone in this part. But the sunlight is projected in opposite part of the sky, which would be darker.

Does anybody know how to make it the way I need ???

Thanks very much ....

Re: Unnaturally lit sky [Re: sigi56] #35189
10/19/04 16:47
10/19/04 16:47
Joined: Nov 2003
Posts: 1,267
ef
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Christoph_B Offline
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Christoph_B  Offline
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C

Joined: Nov 2003
Posts: 1,267
ef
that isn't strange. sun lights are only directional lights and if a light shines from the right, it makes the left part bright.
the engine doesnt care, if thats a sunlight or a usual dynamic light. so you could set a generall ambient to your sky entity or render your skys with terragen, because there, the lighting is correct.


sef
Re: Unnaturally lit sky [Re: Christoph_B] #35190
10/22/04 21:55
10/22/04 21:55
Joined: Jul 2004
Posts: 10
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sigi56 Offline OP
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sigi56  Offline OP
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S

Joined: Jul 2004
Posts: 10
Thanks for reply, I´ve tried to adjust ambient but with no result.
Then I set the UNLIT flag for sky entity and created additional light
that projects light against the side of sphere where the sun should be.
Now all work well.




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