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Re: [LightFrog] Lighting System - Demo [Re: Hummel] #344903
10/21/10 18:32
10/21/10 18:32
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
dude, did you find way to fix the bug I got?


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: [LightFrog] Lighting System - Demo [Re: Quad] #344994
10/22/10 14:32
10/22/10 14:32
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
This is simply amazing. IMO this should be integrated directly into the lighting engine.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: [LightFrog] Lighting System - Demo [Re: Redeemer] #344998
10/22/10 14:45
10/22/10 14:45
Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
TheShooter Offline
User
TheShooter  Offline
User

Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
yeah, but then, conitec must change the system requirements laugh


Staub ist das neue Prime!!

Programming is like sex:
One mistake and you have to support it for the rest of your life.

Aktuelles Projekt: http://thisiswargame.bplaced.net/index.html

A8 Commercial *freu*
Re: [LightFrog] Lighting System - Demo [Re: TheShooter] #345795
10/29/10 19:44
10/29/10 19:44
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
By the way, I just made a test with my new System and demo1:

MinFPS: 140

System in Sig.

Re: [LightFrog] Lighting System - Demo [Re: Quad] #346173
11/02/10 01:44
11/02/10 01:44
Joined: May 2009
Posts: 439
T
TerraSame Offline
Senior Member
TerraSame  Offline
Senior Member
T

Joined: May 2009
Posts: 439
Holy crap.... Hummel, nice piece of work!
I'm working on a new project that is 60 square miles.
The Island is 45 miles long and is "Isle Royale" a National Park located in Lake Superior.
I would love to put you system to a major test.

I imagine I could use the same features that I use with my multi terains such as terrain lod and cashing
as I see that there many verticies to allow the wave action.
I believe that I could get it to work but I assume the terrain edges might be problematic.

I get 90 fps looking out to sea and 35 fps with the full island across the whole screen.
The system I am testing it with is an old Sony Vios with Windows XP,
Intel Penium (R)D CPU 300GHz and 2.0 GB of Ram with a new GeForce 9800 GTX+

I do notice that the tree palms look very strange under low light conditions.
I really appreciate your project and your work. Please update me when you can...
When might it become available?
Thanks for your efforts...

Re: [LightFrog] Lighting System - Demo [Re: Hummel] #347436
11/15/10 13:33
11/15/10 13:33
Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
TheShooter Offline
User
TheShooter  Offline
User

Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
Hi Hummel,
leider bekomme ich ein Error, wenn ich Lightfrog in mein Projekt eibinden möchte. Ich binde es folgenermaßen ein:
Code:
#include <acknex.h>
#include <default.c>
#include "Lightfrog.h"

function main()

video_switch(12,32,1);
shadow_stencil = 4; //Beschleunigte Z-fail schatten
mat_shadow.alpha = 75; // Transparenz der Schatten
stencil_blur(1); // Verwischen der Schatten

level_load(Contact2.WMB);
LF_INI();
LF_init_pipeline(camera); 

............



Die Errormessage ist folgene:
Error in 'LightFrog/scripts\lf_main.c' line 109;
'PP_newMtl' undeclared identifier
< mtlDeferredLightingPP=PP_newMtl("ppFX_DeferredLighting.fx",bRT_Color,vwRenderLights-
<bmap,bRT_NormalBuffer,NULL);
>
...0.861 sec
Error compiling CONTACT.C
Error E355: Startup failure -any key to abort

Woran kann das denn liegen???


Staub ist das neue Prime!!

Programming is like sex:
One mistake and you have to support it for the rest of your life.

Aktuelles Projekt: http://thisiswargame.bplaced.net/index.html

A8 Commercial *freu*
Re: [LightFrog] Lighting System - Demo [Re: TheShooter] #347641
11/17/10 12:59
11/17/10 12:59
Joined: Mar 2006
Posts: 2,252
Hummel Offline OP
Expert
Hummel  Offline OP
Expert

Joined: Mar 2006
Posts: 2,252
"'PP_newMtl' undeclared identifier"->sieht so aus als hättest du vergessen iwelchen LF Code ins Projektverzeichnis zu kopieren.
Unabhängig davon kannst du keine Stencil Schatten verwenden wenn du LF nutzt.
Mit A8 läufts im übrigen sowieso nicht korrekt.

I offered jcl to continue with LF development one or two months ago but he wasn´t interested in paying me more than two months for work on A8 graphic-extensions anyway. Thats why I continue with my community service mext year first and than we will see. Until than I don´t promise make it workable for A8 since I´ve absolutely no motivation. Sry guys.
If someone thinks he can motivate me somehow, send me a PM. wink

Re: [LightFrog] Lighting System - Demo [Re: Hummel] #347655
11/17/10 16:07
11/17/10 16:07
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
I've sent you a motivational PM laugh


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: [LightFrog] Lighting System - Demo [Re: Helghast] #347704
11/17/10 23:59
11/17/10 23:59
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
Serious User
MrGuest  Offline
Serious User
M

Joined: Jul 2008
Posts: 1,178
England
lol, tried?

Re: [LightFrog] Lighting System - Demo [Re: MrGuest] #351947
12/30/10 03:13
12/30/10 03:13
Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
TheShooter Offline
User
TheShooter  Offline
User

Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
Will you do a A8 version? It would be awesome


Staub ist das neue Prime!!

Programming is like sex:
One mistake and you have to support it for the rest of your life.

Aktuelles Projekt: http://thisiswargame.bplaced.net/index.html

A8 Commercial *freu*
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