0 registered members (),
677
guests, and 5
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Forecast-site Model Instancing???
[Re: Matt_Aufderheide]
#351912
12/29/10 15:02
12/29/10 15:02
|
Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
|
Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
|
SPRITE INSTANCING is already supported. you can render very large areas of grass with that. Using models for grass is waste of resources even with instancing.
Last edited by Quadraxas; 12/29/10 15:02.
3333333333
|
|
|
Re: Forecast-site Model Instancing???
[Re: Quad]
#351917
12/29/10 15:20
12/29/10 15:20
|
Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
|
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
|
Using models for grass is waste of resources even with instancing. But what if you want to render hundreds of little rocks and stones on the ground? Or what if there is a city view with hundreds of lowpoly houses in the background? A forest also consists of not only unique trees. You could repeat a handful of trees all over the scenery. Although a forest could use sprites in a distance as some kind of impostors (static or dynamic).
Models, Textures and Games from Dexsoft
|
|
|
Re: Forecast-site Model Instancing???
[Re: Scorpion]
#352024
12/30/10 20:59
12/30/10 20:59
|
Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
|
Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
|
@ Benni: For the city thing you could use wmbs with lod while the first lod of the wmb gets all buildings seperately and the last lod 'collects' them in a single model. from the V8.00.1b beta - released Apr 23, 2010 A8 ent_create can create several entities at once by loading a WMB entity that contains sub-entities. There could be better solutions, maybe. @ Scorpion JCL, himself, didn't recommend to use animated models for that, because animated models are always slower than non-animated models...
|
|
|
|