Hi all.
This is an ugly question, for an ugly situation I find myself in...
Is there any way of accessing the filename of a external texture
being used by an MDL?
That is, if you open MED and look at the skin-setting under textures,
and there is an EXTERNAL file being used as the texture,
Is there any way of retrieving this filename via lite-c after loading the
model as an entity.
I would prefer not to use the SDK if possible.
Thanks all...