Gamestudio Links
Zorro Links
Newest Posts
loading historical data 1st time
by AndrewAMD. 04/14/23 12:54
Trade at bar open
by juanex. 04/13/23 19:43
Bug in Highpass2 filter
by rki. 04/13/23 09:54
Adding Limit Orders For IB
by scatters. 04/11/23 16:16
FisherN
by rki. 04/11/23 08:38
AUM Magazine
Latest Screens
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Hecknex World
Who's Online Now
3 registered members (AndrewAMD, Grant, Neb), 908 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
rki, FranzIII, indonesiae, The_Judge, storrealba
18919 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
shader after update to A6.3 #35223
10/20/04 16:49
10/20/04 16:49
Joined: Dec 2003
Posts: 1,225
germany
gri Offline OP
Serious User
gri  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,225
germany
hi,

after the Update to 6.3 the shader syntax will be proved by the engine.
Older shaders raises troubles now and dont work from now on.

What are the changes?
May shaders by HLSL coded work now?

Sorry but besides my brandnew little family I have no time to fight with shaders.
May be in 18 years I have more freetime.
I used one of Steempipes older watershaders untill today.

,gri


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: shader after update to A6.3 [Re: gri] #35224
10/20/04 16:54
10/20/04 16:54
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Which water shader?? Maybe this evening I can give you some info for changes.

There are tips on what to change, in these things, spread out across the forum. But that info may not be easy to find.

Maybe a small tutorial example would be good to post at the Wiki..... we'll see.

Eric

Re: shader after update to A6.3 [Re: Steempipe] #35225
10/26/04 21:38
10/26/04 21:38
Joined: Dec 2003
Posts: 1,225
germany
gri Offline OP
Serious User
gri  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,225
germany
hi,

i'm still searching a watershader wich works on the A3.6.1 new beta.

I know that HLSL Shader can now handled by the engine.
Someone taste it?
How do I binding in ?


gri


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)

Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1