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Re: [Anet] I´ve a VServer.. but how to connect? [Re: Dark_samurai] #352238
01/02/11 13:17
01/02/11 13:17
Joined: Mar 2008
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Baden Württemberg, Germany
Espér Offline OP
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firewall is turned off.. forwarding is on for TCP&UDP

IP is correct (a friend tried to connect).. Just That code from me, won´t give a connection..


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Re: [Anet] I´ve a VServer.. but how to connect? [Re: Espér] #352239
01/02/11 13:25
01/02/11 13:25
Joined: Nov 2002
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Berlin, Germany
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SchokoKeks Offline
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Also make sure that you and your friend are using the exact same published version of the game. Even removing an unused variable or function will make the new script incompatible to the old one. If you need a different code on client and server, use anet_use_handles(0).

Also, you can try to load the server IP from a text file so you don't have to chance it in the code every time.
And might try to set a password. Its just that I've never tried using an empty string, maybe there's a bug.

EDIT: Still, dark_samurai is right. If the connection works locally, but not over the internet, its usually not ANets fault but your firewall/router. Do you have a firewall? If using the build in windows firewall, make sure it doesn't block the server.

Last edited by SchokoKeks; 01/02/11 13:26.
Re: [Anet] I´ve a VServer.. but how to connect? [Re: SchokoKeks] #352242
01/02/11 13:37
01/02/11 13:37
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Baden Württemberg, Germany
Espér Offline OP
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HA.. Got it to work (thanks to puppeteer)..

I changed nothing.. but a connection between him and me is working o.O


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: [Anet] I´ve a VServer.. but how to connect? [Re: Espér] #352247
01/02/11 14:10
01/02/11 14:10
Joined: Jul 2005
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Austria
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To your virtual server problem, try to set video_screen = 0; (it's not video_mode, sorry for the wrong information; changed that in the manual). The engine should start then.


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: [Anet] I´ve a VServer.. but how to connect? [Re: Dark_samurai] #352248
01/02/11 14:38
01/02/11 14:38
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Baden Württemberg, Germany
Espér Offline OP
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hmm..k.. but how so say the servergame, to start as server without changing the code?


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
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Re: [Anet] I´ve a VServer.. but how to connect? [Re: Espér] #352249
01/02/11 14:39
01/02/11 14:39
Joined: Feb 2009
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Germany, Magdeburg
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You have not read any workshops yet, have you?

Re: [Anet] I´ve a VServer.. but how to connect? [Re: Rei_Ayanami] #352250
01/02/11 14:45
01/02/11 14:45
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i read it.. but if i change the code, the game versions are not the same...

I tried to start a server directly at startup for the servergame version..
(I mean.. the ANet manual isn´t saying any word about, how to connect to a server and how to code it.. it just gives help for PC<>PC or local games..)

But it just crashes again with "No mouse found" o.O

Last edited by Espér; 01/02/11 14:47.

Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: [Anet] I´ve a VServer.. but how to connect? [Re: Espér] #352251
01/02/11 14:47
01/02/11 14:47
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You know that you can start code with different parameters?

Just check them with command_str [Look into the GS Manual) and than start your game as a server or a client via Code.

Re: [Anet] I´ve a VServer.. but how to connect? [Re: Rei_Ayanami] #352253
01/02/11 14:51
01/02/11 14:51
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
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i nver used the A8 standard Online functions.. so.. the manual isn´t really clear for me..
(i´m happy that Anet connects now.. ^_^")

So i never used commands...

Last edited by Espér; 01/02/11 14:51.

Selling my Acknex Engine Editions (A7 Com & A8 Pro):
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Re: [Anet] I´ve a VServer.. but how to connect? [Re: Espér] #352255
01/02/11 15:03
01/02/11 15:03
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Rei_Ayanami Offline
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-.-

Why don't you even look for it in the manual?

This STRING(!!) has nothing to do with multiplayer -.-'

Last edited by Rei_Ayanami; 01/02/11 15:03.
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