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Re: Problems with fps_max and frame rate [Re: Rei_Ayanami] #353181
01/08/11 08:27
01/08/11 08:27
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
When you press F11 for debug mode, even there stuttering will appearer. Is that bad coding of GS developers?! I think NO!


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Re: Problems with fps_max and frame rate [Re: 3run] #353207
01/08/11 13:07
01/08/11 13:07
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
There appears NO stuttering. It's simply the beep-command that plays a sound and pauses the game for 0,1secs that is called when you press F11.


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Re: Problems with fps_max and frame rate [Re: Superku] #353216
01/08/11 13:45
01/08/11 13:45
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
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Widi  Offline
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Posts: 1,922
Schweiz
@painkiller: sorry for offtopic...
@3run:
Quote:

When you press F11 for debug mode, even there stuttering will appearer. Is that bad coding of GS developers?! I think NO!

This has notting to do with the topic, make a new one if you have some problems with the debug mode

Re: Problems with fps_max and frame rate [Re: Widi] #353237
01/08/11 18:44
01/08/11 18:44
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
I have no problems with debug mode, by the "stuttering" I meant that FPS is going down a bit each time when you press F11 (and movement is a little bit jerking each time when that happens), but Superku opened my eyes. Now I know that is simple beep();


Edit: painkiller, bro sorry for off-topic, I just wanted to help.

Last edited by 3run; 01/08/11 18:44. Reason: ****

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