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Re: [Anet] I´ve a VServer.. but how to connect? [Re: Rei_Ayanami] #352256
01/02/11 15:07
01/02/11 15:07
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
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Espér  Offline OP
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
that doesn´t change the situation.. that i never used commands... so be a bit more friendlier.. i use them for the first time -.-


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
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Re: [Anet] I´ve a VServer.. but how to connect? [Re: Espér] #352259
01/02/11 15:21
01/02/11 15:21
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
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Joined: Jul 2005
Posts: 1,930
Austria
A command line is a string that is passed to the application at it's start. This way you can tell the application how to start before the application is loaded.
You could make an option that could be "-ANetServer" and if that option is set, you start the application in video_screen = 0; mode and initialize the server.

Example code:
Code:
function main()
{
   if (str_stri(command_str,"-ANetServer"))
   {
      video_screen = 0;
      StartServer();
   }
   else
   {
      StartClient();
   }
}



Now how can you pass the command line option to your application?

There are 2 ways:

1) During development through SED:
Go in SED under Options->Preferences. There is an text box where you can add "-ANetServer"

2) After publishing:
Create a batch file (.bat) with the text editor and insert the following line:
YourAppName.exe -ANetServer
(please correct me if I'm wrong, I'm not totally sure about the syntax!)
Save the .bat file in the same folder as the .exe. And double click on the .bat to start the application.


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
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Re: [Anet] I´ve a VServer.. but how to connect? [Re: Dark_samurai] #352263
01/02/11 15:27
01/02/11 15:27
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
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Espér  Offline OP
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
I startet the Batch at my server.. the white loading window appears for a break of a second (shows "no mouse found") and the game closes...


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: [Anet] I´ve a VServer.. but how to connect? [Re: Espér] #352264
01/02/11 15:31
01/02/11 15:31
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
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Joined: Jul 2005
Posts: 1,930
Austria
Maybe there is an option for gamestudio to start even if no mouse is found. I don't know (you could try to search this in the forum and in the manual).

If you find no informations you could ask that in the Lite-C part of the forum or ask the developer (should be the last step, if nobody else knows the answer).


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: [Anet] I´ve a VServer.. but how to connect? [Re: Dark_samurai] #352268
01/02/11 15:52
01/02/11 15:52
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Command line option:
"-nm
Disables the mouse."

Should help.


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Re: [Anet] I´ve a VServer.. but how to connect? [Re: Superku] #352274
01/02/11 16:12
01/02/11 16:12
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
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Espér  Offline OP
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
ok.. now it shows

"Mouse Found".. and closes immidiately


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: [Anet] I´ve a VServer.. but how to connect? [Re: Espér] #352275
01/02/11 16:43
01/02/11 16:43
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
Does it work on your system at home with -nm -ANetServer?


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: [Anet] My first try at a Chat System.. some problems.. [Re: Dark_samurai] #352282
01/02/11 18:12
01/02/11 18:12
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
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Espér  Offline OP
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
i think i´ll do the server stuff if i understand Anet a bit better..

I´ve two new problems..


1.) i wrote a little Chat system. it works really well.. BUT.. after a bit of time, Acknex crashs without an error, it just says "Acknex isn´t working anymore"...
Edit: I found out.. If i, as starter, write something when a client is online too.. the client crashes... Same thing if the client writes.. my game crashes..
Is there a way to stop that?

2.) Is there a way to call a string from the server? I just found enet_send_string...
Or a way to ask from the game-starter, if a client has entered.. and then send the string again?


Here´s my Chatcode:
Click to reveal..

Code:
function str_makeempty(var signcounter) //Empty the chat_in and fill it with a given number of spaces
{
	str_cpy(chat_in, "");
	while(signcounter > 0)
	{
		str_cat(chat_in, " ");
		signcounter -= 1;
	}
}

function wo_makeempty(var signcounter) //Empty the write_over and fill it with a given number of spaces
{
	str_cpy(write_over, "");
	while(signcounter > 0)
	{
		str_cat(write_over, " ");
		signcounter -= 1;
	}
}

void check_chathigh() // Check the high of the chat, and delete the upper rows if it is to high.
{
	while(chat_check != 0)
	{
		if(chatpattern.pos_y < max_high)
		{
			delete_pos = str_stri(chatlog,"\n");
			if(delete_pos)
			{
				str_clip(chatlog,delete_pos);
				chatpattern.pos_y = max_high;
			}
		}
		chat_check -= 1;
	}
	chat_check = 0;
}

void write_in() // Write received strings into the shown chatlog
{
	if(str_cmpi(write_login, "") == 0) // write if a client has entered
	{
		str_cat(chatlog, write_login);
		str_cat(chatlog, "\n");
		str_cpy(write_login, "");
	}
	if(str_cmpi(chat_sav, "") == 0) // write messages
	{
		str_cat(chatlog, chat_sav);
		str_cat(chatlog, "\n");
		str_cpy(chat_sav, "");
	}
}

function start_chatsystem()
{
	// create login text
	str_cat(write_login, spielername);
	str_cat(write_login, " hat das Spiel betreten..! \n");
	enet_send_string("write_login", BROADCAST);
	
	// create variables and strings
	chatpattern.pos_y = screen_size.y - 84;
	chatwrite.pos_y = screen_size.y - 18;
	set(chatpattern, SHOW);
	set(chatwrite, SHOW);

	str_cpy(write_over, "< ");
	str_cat(write_over, spielername);
	str_cat(write_over, " >");
	str_cat(write_over, ": ");
	str_cpy(write_name, write_over);
	
	chatstart = 0;
	line_len = 0;
	delete_pos = 0;
	max_high = screen_size.y - 192;
	paragraph_len = str_len(write_over);
	max_len = 100 - paragraph_len;
	wait(1);
	str_makeempty(max_len);
	wo_makeempty(paragraph_len);
	
	while(1)
	{
		write_in();
		
		if(chatstart == 0 && inkey_active == 0 && key_m == 1)
		{
			inkey(chat_in);
			chatstart = 1;
		}
		else if(chatstart == 1 && inkey_active == 0)
		{
			str_cpy(chat_out, chat_in);
			line_len = str_len(chat_in);
			if(str_cmpi(chat_in, "\w "))   //====================================== WHISPER Chat
			{
				// Not implemented yet
				error("geflüstert!");
			}
			else                           //====================================== PUBLIC Chat
			{
				if(line_len > 50) // if the text has more than 50 signs
				{
					line_len -= 50;  // cutout the first 50 signs and send them.
					str_trunc(chat_in, line_len);
					str_cat(chat_sav, write_name);
					str_cat(chat_sav, chat_in);
					enet_send_string("chat_sav", BROADCAST);
					enet_send_var("chat_check", BROADCAST);
					write_in();
					wait(4);
					str_cpy(chat_sav, "");  // cutout the last signs and send them.
					str_cpy(chat_in, chat_out);
					str_clip(chat_in,50);
					str_cat(chat_sav, write_over);
					str_cat(chat_sav, chat_in);
					chat_check = 2;
					enet_send_string("chat_sav", BROADCAST);
					enet_send_var("chat_check", BROADCAST);
					write_in();
					wait(4);
				}
				else // 1 Line of text (less than 50 signs)
				{
					str_cat(chat_sav, write_name);
					str_cat(chat_sav, chat_in);
					wait(4);
					chat_check = 1;
					enet_send_string("chat_sav", BROADCAST);
					enet_send_var("chat_check", BROADCAST);
					write_in();
					wait(4);
				}
				
				
				
				str_makeempty(100 - paragraph_len); // empty the chat_in string
				str_cpy(chat_out, "");
				
			}
			chatstart = 0;
		}
		
		
		if(chat_check == 1)
		{
			chatpattern.pos_y -= 16;
			check_chathigh();
		}
		else if(chat_check == 2)
		{
			chatpattern.pos_y -= 32;
			check_chathigh();
		}
		
		wait(1);
	}
}




function start_spieler(var conect_type) // Let the player type in his Name
{
	namewrite.pos_x = (screen_size.x / 2) - 160;
	namewrite.pos_y = (screen_size.y / 2) - 32;
	textbitmaps.pos_x = namewrite.pos_x-20;
	textbitmaps.pos_y = namewrite.pos_y-24;
	set(namewrite, SHOW);
	set(textbitmaps, SHOW);
	inkey(spielername);
	while(inkey_active == 1){wait(1);}
	reset(namewrite, SHOW);
	reset(textbitmaps, SHOW);
	namewrite.pos_x = -5000;
	textbitmaps.pos_x = -5000;
	
	wait(2);
	if(conect_type == 2)
	{
		enet_set_playername(spielername);
	}
	wait(2);
	start_chatsystem();
}




Last edited by Espér; 01/02/11 19:13.

Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: [Anet] My first try at a Chat System.. some problems.. [Re: Espér] #352291
01/02/11 19:13
01/02/11 19:13
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
2) Look into enet_sv/clsend_event() I think it's exaclty what you need.

1) Please don't let the community search for coding mistakes if the code has already that size. Try to find out what is executed before it crashes (use the debugger or use the error() function to see what was called before the crash).
But I would advice you to use enet_sv/clsend_event() instead of enet_send_string(). It would make your code much easier and cleaner => also bug searching will be easier then laugh


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: [Anet] My first try at a Chat System.. some problems.. [Re: Dark_samurai] #352305
01/02/11 19:58
01/02/11 19:58
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
Expert
Espér  Offline OP
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
uhm.. i got it to work.. but only for the server.. the clients can´t read anything... *cry*

I really dn´t know what to need for wich connection type..
Code:
if(conecting_type == 2) //Send as Client
			{
				enet_clsend_event(18,chat_in,0,BROADCAST);
			}
			if(conecting_type == 1) //Send as Server/client
			{
				enet_svsend_event(16,chat_in,0,BROADCAST);
			}



And the manual is really really bad documented in that...


forget it.. got it to work .. however..

Last edited by Espér; 01/02/11 20:08.

Selling my Acknex Engine Editions (A7 Com & A8 Pro):
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