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Re: 3DS Max Cloth Modifier [Re: GieskeBon] #353323
01/09/11 13:32
01/09/11 13:32
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
I do not have max but i am definetaly sure that if you "bake" deformations while you are exporting to FBX you can import them as points animation in MED.


3333333333
Re: 3DS Max Cloth Modifier [Re: Quad] #353349
01/09/11 17:39
01/09/11 17:39
Joined: Apr 2010
Posts: 23
G
GieskeBon Offline OP
Newbie
GieskeBon  Offline OP
Newbie
G

Joined: Apr 2010
Posts: 23
When I bake the animation then its still the same. But I found in the fbx menu that you also can export an point cache file. But now is the problem that fbx exporter can't find my *.xml file frown You have to put the xml file into the same folder as the fbx file, but it is!!!

I think this is the solution (when it's loading the file).

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