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2D GAME :
#352613
01/04/11 19:44
01/04/11 19:44
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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why not some pure 2D game contest and not 2.5D or 2D with 3D ! Whith a limlited size also ! Why not 2 Mo ? Some next gen games remade on 2D keeping the original core gameplay elements ? Be inspired
Last edited by ratchet; 01/04/11 19:45.
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Re: 2D GAME :
[Re: Superku]
#352615
01/04/11 19:53
01/04/11 19:53
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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I write Mo and "O" for octet instead of "B" for bytes  It's from my country  ! For the contest, it's juste some idea for the moment ! I'll play with A8 2D Functions and see if i can make something with 2D ! This time suggested a friendly contest : No time or size limit. Rules : remake a next gen game on 2D retro cubic style with 2D graphics only or flat 2D polygons for sprites !
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Re: 2D GAME :
[Re: Xarthor]
#352620
01/04/11 20:34
01/04/11 20:34
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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I suppose he means no time limit of gameplay, not time to end the contest
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: 2D GAME :
[Re: Damocles_]
#352734
01/05/11 16:40
01/05/11 16:40
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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Why don't you make a contest then? He just won´t do it. 
no science involved
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Re: 2D GAME :
[Re: fogman]
#352739
01/05/11 17:22
01/05/11 17:22
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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not bad, the only problem i have with 2d games is the collision detection but i heard A8 has something for that, though i dont own A8. I did a 2d game for a contest once and has Damocles said, alot of workarounds needed, i for example had to write my own animation blending system because for example i needed to run while shooting, i couldnt just play one frame of the runshoot animation because then it'd just get removed almost instantly, i ended up having to play both shooting and nonshooting animations and then switch between them based on key press and a few timers, i think it came out nicely but for most 3d games, this wont be needed i guess http://www.youtube.com/watch?v=9IOuJAjoMpQi think 2MB is an ok size unless contestants would be expected to use small images and scale them up i guess
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Re: 2D GAME :
[Re: darkinferno]
#352968
01/06/11 21:07
01/06/11 21:07
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@DarkInferno: problems with collision detection? Well as long as youre not going for some pixelperfect things, its quite easy(i think). A tile engine/system for the level and basic static kollision and the world split up in parts which contain dynamic object being in those regions.
Gretes Rackscha
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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