Hi, I'm currently writing kind of an RPG which still is pretty basic but I want to show you the progress.
http://www.youtube.com/watch?v=6lMAf-mGfPIIt is a one man project since I'm working quite irregularly on new features.
Significant characteristics are:- Surroundings based on Mystymood (But will probably be removed due to the overhead of functions)
- Uses own dialog system (with the help of firoballs xml headers)
- Multi terrain shaders used instead of pretextured heighmaps
- Models mostly by arteria3d (to lifelong license was the best decision made in 2010)
- Build time is < 15 seconds for the map
- Lines of code currently @ 10.000
- 2 Dos: A lot

Lightning, weather regions, quests, finish level design, implement AI, improve UI, add vegetation, use depth of field (shade-c looks nice...), ...
Comments, ideas and criticism is welcome!