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Re: Is 3DGS dying? [Re: Rei_Ayanami] #353049
01/07/11 15:23
01/07/11 15:23
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
It's so exciting!

Until JCL said that they are working on a commercial gamestudio project, I've believed they were working on a new WED, so I'm glad they really do.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: Is 3DGS dying? [Re: Superku] #353057
01/07/11 16:14
01/07/11 16:14
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
I thought these are two different topics...

Re: Is 3DGS dying? [Re: HeelX] #353059
01/07/11 16:30
01/07/11 16:30
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
Hopefully it's possible to integrate the new WED directly into a game for live editing. *dreams*

Re: Is 3DGS dying? [Re: FBL] #353095
01/07/11 18:49
01/07/11 18:49
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
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Joined: Aug 2001
Posts: 2,320
Alberta, Canada
I am using Unity for my next project due to the need for a web player. I wouldn't say 3DGS is dead though, it does many things right. But it also lacks in key areas(multiplatform, art pipeline, performance). As Frank said, if your planning on doing something more basic for windows use 3DGS. I do miss Lite-C with Unity too, I still think 3DGS had the best scripting system. cool


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Re: Is 3DGS dying? [Re: William] #353097
01/07/11 18:59
01/07/11 18:59
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
i wonder if there will be a gamestudio port for the upcoming nvidia ARM cpus and ARM windows. laugh looks like platform independence will become more and more important.

Re: Is 3DGS dying? [Re: Anonymous] #353114
01/07/11 21:15
01/07/11 21:15
Joined: Nov 2008
Posts: 354
saeculum II
MPQ Offline
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MPQ  Offline
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Joined: Nov 2008
Posts: 354
saeculum II
3DGS is just great in its features, but the weak point is

WED:
- very difficult to use when placing many models, no workflow, not user friendly at all
- todays levels are levels in which you use models only, so there must be some easy handling for models, appliing predefined materials and shaders and easy lighting system, a preview system (todays pcs are fast enough)
- everything what is used in a game has to be insertable like sounds, scripts, menu system, terrain editor, etc

so everything depends on the access you have got to the engine. The engine itself is not the problem at all, I guess

so WED is the key

Last edited by HeelX; 01/07/11 21:22.

new project in early stage...

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Re: Is 3DGS dying? [Re: ventilator] #353120
01/07/11 21:31
01/07/11 21:31
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
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Toast  Offline
Serious User
T

Joined: Sep 2007
Posts: 1,093
Germany
Originally Posted By: ventilator
i wonder if there will be a gamestudio port for the upcoming nvidia ARM cpus and ARM windows. laugh looks like platform independence will become more and more important.

Well my bet is that before that will happen they'll switch to OpenGL in order to get additional plattforms. As I see it that should be way more easy to do than writing (and maintaining) another branch without x86 from the ground up... wink

Last edited by Toast; 01/07/11 21:31.
Re: Is 3DGS dying? [Re: Toast] #353156
01/08/11 00:56
01/08/11 00:56
Joined: Sep 2003
Posts: 303
Germany
Clemens Offline
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Clemens  Offline
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Joined: Sep 2003
Posts: 303
Germany
Yeah, that's maybe the most important thing: Making it runable on other plattforms. Especialy mobile phones.

Re: Is 3DGS dying? [Re: Clemens] #353194
01/08/11 11:24
01/08/11 11:24
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
I want a Nintendo DS port. tongue


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Re: Is 3DGS dying? [Re: Joozey] #353210
01/08/11 13:13
01/08/11 13:13
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
3DS port, please.

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