Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by EternallyCurious. 04/25/24 10:20
Trading Journey
by howardR. 04/24/24 20:04
M1 Oversampling
by Petra. 04/24/24 10:34
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
folder management functions
by VoroneTZ. 04/17/24 06:52
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (AndrewAMD, SBGuy, Petra), 801 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Mega_Rod, EternallyCurious, howardR, 11honza11, ccorrea
19048 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
3DS Max Cloth Modifier #352386
01/03/11 12:32
01/03/11 12:32
Joined: Apr 2010
Posts: 23
G
GieskeBon Offline OP
Newbie
GieskeBon  Offline OP
Newbie
G

Joined: Apr 2010
Posts: 23
Hi everyone,

I have a question about the cloth modifier in 3ds Max. I have an object that is a cape in 3ds Max and its animated. Is it possible to export this cape with Cloth animation to 3D Gamestudio?

Thanks
Dave

Re: 3DS Max Cloth Modifier [Re: GieskeBon] #352558
01/04/11 13:14
01/04/11 13:14
Joined: Apr 2010
Posts: 23
G
GieskeBon Offline OP
Newbie
GieskeBon  Offline OP
Newbie
G

Joined: Apr 2010
Posts: 23
Anyone???

Re: 3DS Max Cloth Modifier [Re: GieskeBon] #352590
01/04/11 15:42
01/04/11 15:42
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
yes but you have to export/import it as vertex animation.


3333333333
Re: 3DS Max Cloth Modifier [Re: Quad] #352592
01/04/11 15:49
01/04/11 15:49
Joined: Apr 2010
Posts: 23
G
GieskeBon Offline OP
Newbie
GieskeBon  Offline OP
Newbie
G

Joined: Apr 2010
Posts: 23
How can I do that? What kind of export/import files are that?

Re: 3DS Max Cloth Modifier [Re: GieskeBon] #352914
01/06/11 16:38
01/06/11 16:38
Joined: Apr 2010
Posts: 23
G
GieskeBon Offline OP
Newbie
GieskeBon  Offline OP
Newbie
G

Joined: Apr 2010
Posts: 23
Sorry guys, I still don't know how do this. Is there someone who wants to explain how do this?

Thanks guys

Re: 3DS Max Cloth Modifier [Re: GieskeBon] #353132
01/07/11 23:02
01/07/11 23:02
Joined: Apr 2010
Posts: 23
G
GieskeBon Offline OP
Newbie
GieskeBon  Offline OP
Newbie
G

Joined: Apr 2010
Posts: 23
bump

Re: 3DS Max Cloth Modifier [Re: GieskeBon] #353165
01/08/11 01:23
01/08/11 01:23
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Harry Potter Offline
Expert
Harry Potter  Offline
Expert

Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
You could try to use the Point Cache modifier.
First make your cloth animation in Max. Then use the Point Cache modifier to save the vertex positions of all animation frames.
Then you can remove the cloth modifier and use the Point Cache modifier again, to load the saved vertex positions.
Then you can export your model with the Max_to_Mdl plugin.
I did'nt tested it with cloth animation. But I works with other modifiers like wind, ripple modifier, etc.!

Re: 3DS Max Cloth Modifier [Re: Harry Potter] #353235
01/08/11 18:40
01/08/11 18:40
Joined: Apr 2010
Posts: 23
G
GieskeBon Offline OP
Newbie
GieskeBon  Offline OP
Newbie
G

Joined: Apr 2010
Posts: 23
Thanks for your reply. I've been playing around with the Point Cache modifier and in Max it's working fine. I had made the cape with the cloth modifier. After this I simulate it. Then I put the Point Cache modifier on it. Make a file, record it and save it. After this I collapse all and it will be an editable mesh and does nothing. I put the Point Cache Modifier on it and its working again. I save the file and export it with fbx. I import it in Med with fbx and what I got is an 1 frame file. What did I do wrong?

When I change the x value on keyframe nr 100 and do the same like above, I have got 100 frames when imported in med, but the only thing the mesh will do now is sliding on the x axis. No vertex deformations.

I even tried the same thing above and then I put a skin modifier on it with a bone attached to it. No vertex deformations too.

I really have no clue what to do now...


Edit:

What do you mean with the max_to_mdl plugin???

Last edited by GieskeBon; 01/09/11 09:43.
Re: 3DS Max Cloth Modifier [Re: GieskeBon] #353305
01/09/11 09:42
01/09/11 09:42
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Harry Potter Offline
Expert
Harry Potter  Offline
Expert

Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Originally Posted By: GieskeBon
What do you mean with the max_to_mdl plugin???

I have downloaded the MaxToMdl plugin from the download's page some years ago. It works fine and I can export all animation frames without any problems. But it only works with max 6.0!

Re: 3DS Max Cloth Modifier [Re: Harry Potter] #353309
01/09/11 10:03
01/09/11 10:03
Joined: Apr 2010
Posts: 23
G
GieskeBon Offline OP
Newbie
GieskeBon  Offline OP
Newbie
G

Joined: Apr 2010
Posts: 23
Aah, I see what you mean. I don't have max 6.0.

The only animation I got is the sliding along the axis, but no vertex changes. Only with the skin modifier I get some vertex changes. When I change 1 vertex position it's ok in max, but I see nothing move in med. I will search for an max_to_mdl plugin. Maybe that will help.

EDIT:

Is there a exporter to mdl in blender? Because blender is a free program. Maybe there's an possibility to export the max file into blender and then export it to med (with animations offcourse).

Last edited by GieskeBon; 01/09/11 10:11.
Page 1 of 2 1 2

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1