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Re: Assault! - Multiplayer 4VS4 Shooter [Re: painkiller] #353480
01/10/11 16:59
01/10/11 16:59
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Dark_samurai Offline
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You should make the difference between the arab soldier and the usa soldier greater. Otherwise it will be hard to play (because of friendly fire ^^).

A video of your scripting process would be interesting!


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Re: Assault! - Multiplayer 4VS4 Shooter [Re: Dark_samurai] #353493
01/10/11 18:55
01/10/11 18:55
Joined: Nov 2008
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the_clown Offline
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What I find especially interesting is the third person thing.
Do you already have methods for fluid and accurate camera movement and aiming?
And how do you handle animation blending with different animation sequences for upper body/lower body?

Re: Assault! - Multiplayer 4VS4 Shooter [Re: Dark_samurai] #353495
01/10/11 19:05
01/10/11 19:05
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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Spain
Originally Posted By: Dark_samurai
You should make the difference between the arab soldier and the usa soldier greater. Otherwise it will be hard to play (because of friendly fire ^^).

A video of your scripting process would be interesting!


That's why I changed the soldier colours, but anyway It can be changed in the future

Originally Posted By: the_clown
What I find especially interesting is the third person thing.
Do you already have methods for fluid and accurate camera movement and aiming?
And how do you handle animation blending with different animation sequences for upper body/lower body?


The camera point of view is this:



As you can see it's and hybrid between standard 3rd person view and 3rd person aiming, with mouse_right you can zoom a bit.

About blending animations, I use ent_bonerotate for the shoot animation (it's done by script) and then it's mixed with ent_animate with walk, run or idle animations.


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Re: Assault! - Multiplayer 4VS4 Shooter [Re: painkiller] #353510
01/10/11 21:19
01/10/11 21:19
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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I really don't like the cameras position, the character takes way to much of the screen and the field of view is fairly limited. Imo you can increase the cameras height by at least 120 pixels (pixels, not quants!)


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Re: Assault! - Multiplayer 4VS4 Shooter [Re: WretchedSid] #353519
01/10/11 22:45
01/10/11 22:45
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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put the character more in the side like Gears of Wars 2 :

And use some similar view for zooming :


Just ideas !

Re: Assault! - Multiplayer 4VS4 Shooter [Re: ratchet] #353544
01/11/11 08:50
01/11/11 08:50
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Dude, these aren't insurgency solders:



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Re: Assault! - Multiplayer 4VS4 Shooter [Re: 3run] #353545
01/11/11 09:00
01/11/11 09:00

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chris_oat
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chris_oat
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make sure to call them just "OPFOR" laugh

Last edited by chris_oat; 01/11/11 09:09.
Re: Assault! - Multiplayer 4VS4 Shooter [Re: ] #353577
01/11/11 15:59
01/11/11 15:59
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Posts: 946
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the_clown Offline
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Regarding the animation thing: Shooting animations fine, okay, can be done by script, but what about reloading, switching weapons and stuff like that?
I'd recommend you to use the ent.pose parameter and ent_blendpose in order to combine these animations with running, walking, etc - it works well, and makes also the transitions between the standard animations smoother.

Re: Assault! - Multiplayer 4VS4 Shooter [Re: the_clown] #353609
01/11/11 20:25
01/11/11 20:25
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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Ok, I will try to work on the camera view.

Originally Posted By: the_clown
Regarding the animation thing: Shooting animations fine, okay, can be done by script, but what about reloading, switching weapons and stuff like that?
I'd recommend you to use the ent.pose parameter and ent_blendpose in order to combine these animations with running, walking, etc - it works well, and makes also the transitions between the standard animations smoother.


In the game you can't reload and walk at the same time, it's just a gameplay decision, it could be done easily. But in another project I have I merge walking animations and shoot or reload using ANM_ADD, First you animate the legs and then with ANM_ADD you animate the arms, it also works good.

I also use ent_bone_rotate to rotate player's arms with camera tilt

Last edited by painkiller; 01/11/11 20:27.

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Re: Assault! - Multiplayer 4VS4 Shooter [Re: painkiller] #353614
01/11/11 20:45
01/11/11 20:45
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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Joined: Aug 2009
Posts: 1,438
Spain
Ok after some test I liked this result:

Standard view:



Zoomed view with mouse_right



Let me know your opinion.

Images taken on the game level DM_Garages by Rondidion, thanks him for letting me use it

Last edited by painkiller; 01/11/11 20:46.

3D Gamestudio A8 Pro
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