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Re: Is 3DGS dying?
[Re: Anonymous]
#353114
01/07/11 21:15
01/07/11 21:15
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Joined: Nov 2008
Posts: 354 saeculum II
MPQ
Senior Member
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Senior Member
Joined: Nov 2008
Posts: 354
saeculum II
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3DGS is just great in its features, but the weak point is
WED: - very difficult to use when placing many models, no workflow, not user friendly at all - todays levels are levels in which you use models only, so there must be some easy handling for models, appliing predefined materials and shaders and easy lighting system, a preview system (todays pcs are fast enough) - everything what is used in a game has to be insertable like sounds, scripts, menu system, terrain editor, etc
so everything depends on the access you have got to the engine. The engine itself is not the problem at all, I guess
so WED is the key
Last edited by HeelX; 01/07/11 21:22.
new project in early stage...
Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
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Re: Is 3DGS dying?
[Re: ventilator]
#353120
01/07/11 21:31
01/07/11 21:31
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Joined: Sep 2007
Posts: 1,093 Germany
Toast
Serious User
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Serious User
Joined: Sep 2007
Posts: 1,093
Germany
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i wonder if there will be a gamestudio port for the upcoming nvidia ARM cpus and ARM windows. looks like platform independence will become more and more important. Well my bet is that before that will happen they'll switch to OpenGL in order to get additional plattforms. As I see it that should be way more easy to do than writing (and maintaining) another branch without x86 from the ground up...
Last edited by Toast; 01/07/11 21:31.
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Re: Is 3DGS dying?
[Re: Joozey]
#353210
01/08/11 13:13
01/08/11 13:13
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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