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Re: Is 3DGS dying? [Re: FBL] #353621
01/11/11 20:54
01/11/11 20:54
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Posts: 2,488
Porting means lot of devs to port all the stuff.
Lot of bugs also.
And it would need indeed programmers, i don't see one man doing all that stuff, even only for OpenGl version.

I think like some people , that an improved version of WED would be first priority.

Well A8 is what it is by now, and like i said is programmer
engine mainly and it fits great on that side.
And it's perfect for small indie projects.

Re: Is 3DGS dying? [Re: ratchet] #353639
01/11/11 23:17
01/11/11 23:17
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
porting does not mean that, for mobile platforms maybe, but for mac/lin porting means JCL ports the engine, we only press a button and change the working platform.

I do not think writing an opengl renderer and porting the engine to win mobile/android/mac would be hard for JCL, only needs time.

I also agree a better WED shold be at higher priority, after all if engine were to be ported, editors need to be ported too so it would mean a WED-from-scratch because WED is heavily based on windows spesific libraries, anyway.


3333333333
Re: Is 3DGS dying? [Re: Quad] #353698
01/12/11 11:54
01/12/11 11:54
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Posts: 7,441
i also think that an opengl port wouldn't be that hard. the shader system of the engine maybe could be a bit of a problem? how would the two different shading languages be handled?

Re: Is 3DGS dying? [Re: ventilator] #353719
01/12/11 15:31
01/12/11 15:31
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Cg is pretty much HLSL, but works with both DirectX and OpenGL, so if they used Cg we'd be all set laugh

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Is 3DGS dying? [Re: ratchet] #354050
01/15/11 01:22
01/15/11 01:22
Joined: Sep 2003
Posts: 303
Germany
Clemens Offline
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Clemens  Offline
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Joined: Sep 2003
Posts: 303
Germany
Originally Posted By: ratchet

And it's perfect for small indie projects.


Yeah, and small indie projects are great for the mobile phone market.

(But right, this not that in hurry and wed probably should have higher priority.)

Re: Is 3DGS dying? [Re: Clemens] #354066
01/15/11 11:11
01/15/11 11:11
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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Joined: Sep 2003
Posts: 9,859
If they want to keep their market share, mobile phone market is VERY important imho. At least as important as a new WED.

Re: Is 3DGS dying? [Re: FBL] #354074
01/15/11 13:19
01/15/11 13:19
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: Firoball
...mobile phone market is VERY important imho.


Yes, it is. The mobile phone market might be larger then the PC market soon. The Android software market as an example is the fastest growing software market today. Many developers jump this ship. EA brought Need for Speed to Android. Popcap is working on Plants vs. Zombies on Android and other publishers and studios are woking on projects.Thousands of small apps enter the market each day. Waiting too long is a very large mistake just because the big guys will rule this market very soon.

Just look at the iPhone market. Epic already released a game and sold 1.5 millions just in the first week. This platform now belongs to the big guys.

And there will be a new SDK for Android for native programming. Many C++ coders are waiting for that and will jump this market also. Up to now it was more of a Java domain.


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Re: Is 3DGS dying? [Re: Machinery_Frank] #354078
01/15/11 14:29
01/15/11 14:29
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
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Toast  Offline
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T

Joined: Sep 2007
Posts: 1,093
Germany
I don't think that 3DGS should aim for the mobile sector though. They lack manpower in order to get such a millstone round the neck. I mean they already struggle to stay somewhat on par on the PC sector - when trying to also always keep iPhone and Android support around at the same time that would be too much in my opinion...

I was sort of surprised by the impact of that market. I did assume quite some possibilities for the usual minigames but the mobile sector managed to really pull off a trend even towards more serious / complex games...

Re: Is 3DGS dying? [Re: Toast] #354082
01/15/11 15:11
01/15/11 15:11
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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Joined: Sep 2003
Posts: 9,859
jcl already announced that they want to head towards mobiles. The question is how fast and good they do it.

Re: Is 3DGS dying? [Re: Toast] #354083
01/15/11 15:12
01/15/11 15:12
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: Toast
I was sort of surprised by the impact of that market.


Yes, it is really astonishing. Even simple casual games like "Angry Birds" (http://de.wikipedia.org/wiki/Angry_Birds) sold 10 million units only on iPhone and are now available for Android, Symbian and Windows and are told to be converted to consoles too. Something like this is a money printing machine.

But this works only in the beginning that way. Later it will be harder. There will be more good titles and only the ones with a good advertising budget will sell that much.


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