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Re: Survive! 0.6 Alpha / online team survival game
[Re: Dark_samurai]
#356249
01/31/11 21:15
01/31/11 21:15
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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loooooooooool is the babel tower
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: Survive! 0.6 Alpha / online team survival game
[Re: TheShooter]
#356322
02/01/11 10:50
02/01/11 10:50
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Joined: Nov 2002
Posts: 913 Berlin, Germany
SchokoKeks
OP
User
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OP
User
Joined: Nov 2002
Posts: 913
Berlin, Germany
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Wow, congratulations on that highscore, its incredible! I also love that tower, I guess you noticed that i didn't really fix the bug that happens when you reach the level boarder  I'm currently rewriting the weapon system to be server-side as some people found out it is easy to cheat (no reloading and increased shoot speed). That'll take some time. I'm also changing and improving the menu: You'll be able to change some options ingame and I'll prepare it for having a server list and LAN-mode. I've decided to change parts of the building system. I will add at least metal crates and oil barrels. You'll be be able to either blow up the oil barrels or spill the oil and ignite it at the right time to set the monsters on fire! The fire will damage wooden crates but not metal ones. Also, you will probably be able to repair metal crates because they are precious and don't drop often. I'm thinking about changing the wave system so you can trigger waves when you are ready (likes Lukas suggested), but this will mean that crate supply will be limited. I might add this as a separate game mode, but I'm not sure yet. Also, a sprinting system will be included, but you will only be able to sprint a very short distance during fighting phase. And I will make the spawn point of players movable, it will probably look like a flag pole. Now the bad news: I'll have to start learning for university since there'll be several important tests soon. So progress will slow down a little. I'll be done by the end of February. Don't expect the next big update (0.7) before the 15. of March. EDIT: Oh and I forgot to mention that the player model got worked over by CD_Saber and has a better skin and more animations now. We're also working on the new level (for screenshot see above). So, tell me what you think about these plans!
Last edited by SchokoKeks; 02/01/11 10:54.
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Re: Survive! 0.6 Alpha / online team survival game
[Re: SchokoKeks]
#356337
02/01/11 12:53
02/01/11 12:53
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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Sounds great, especially the explosive barrels  What about replacing the stencil shadows with the new PSSM Shadows? I had to disable the stencil shadows when we built the big tower.
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
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Re: Survive! 0.6 Alpha / online team survival game
[Re: SchokoKeks]
#356343
02/01/11 13:36
02/01/11 13:36
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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I thought you are using A8. Sorry, my fault! What I would prefer would be an update system instead of the current weapon system. You earn money for killed monsters. I would make it like this: The chainsaw is the default weapon for everybody (if you don't have ammo you can use the chainsaw). As addition, you can buy one of 3 start weapons. By purchasing updates for each weapon you get more damage, higher firerates, faster reload,... After some waves, new weapons are unlocked and can be bought. I would also add ammo. --> is dropped by the monsters and needs to be collected. But you should think about a feature to share ammo with other players. It would also be great if you can carry more boxes if you upgrade your "strength" (but not unlimited, set it to max. 3 boxes or so). But you can only carry one metal box. Just some ideas that came into my mind while playing. I think such an updating feature is something a lot of people like. Just look at the thousands of tower defense and other browser games where all you have to do is upgrading ^^ I think this would double the fun of the game 
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
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Re: Survive! 0.6 Alpha / online team survival game
[Re: SchokoKeks]
#356344
02/01/11 13:37
02/01/11 13:37
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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I'm also thinking about aligning the crates to a fixed grit I'm sorry, but I don't like this idea at all (the rest, your second last post, sounds great!). Now you have almost total freedom in building, then it would be a Minecraft style of building but with a lot less possibilities.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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