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Re: KarBOOM Online released! [Re: Superku] #355787
01/28/11 20:53
01/28/11 20:53
Joined: Feb 2009
Posts: 84
Deutschland/Niedersachsen
GorNaKosh Offline
Junior Member
GorNaKosh  Offline
Junior Member

Joined: Feb 2009
Posts: 84
Deutschland/Niedersachsen
If I scroll through the lobby pages too fast, I get an app crash also ^_^

Quote:
@Julz: As a reminder, I'm using XP, too.
Damn, this uncontinuous bugs are sucking ^^


... I tried the page scrolling thing again before submitting and this crash is very uncontinuous, too. It's totally not comprehensible to me at which time those errors occurs.

Re: KarBOOM Online released! [Re: GorNaKosh] #355788
01/28/11 21:01
01/28/11 21:01
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
Expert
JibbSmart  Offline OP
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Thanks. I was able to reproduce that crash. What I believe is happening is it's making more http requests while still waiting for the previous one (it makes a new request for each page), and this shouldn't be allowed. I'll fix that, and change the TODO list accordingly to avoid confusion.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: KarBOOM Online released! [Re: JibbSmart] #355941
01/29/11 22:52
01/29/11 22:52
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
Expert
JibbSmart  Offline OP
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Just some WIP shots.

KarBOOM looks heaps nicer at 1024x768. Of course, the forum shrinks them, so you'll probably need to right-click->open-image-in-new-tab to actually see them at full res:


The bots really like the BOOST mutator:

And sometimes I just talk to myself:

Nearly there -- most items crossed off the checklist, if you look up a couple of posts.

Jibb

Last edited by JulzMighty; 01/31/11 19:23. Reason: embarrassing typo.

Formerly known as JulzMighty.
I made KarBOOM!
Re: KarBOOM Online released! [Re: JibbSmart] #355942
01/29/11 22:58
01/29/11 22:58
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Nice! Still, I don't understand why you hide the nice KarBOOM look on such small resolutions? IMO a game screen resolution of at least 1680x... is a must-have!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: KarBOOM Online released! [Re: Superku] #355945
01/29/11 23:11
01/29/11 23:11
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
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JibbSmart  Offline OP
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
I like playing it windowed, and I only have small screens (1280x768 is my biggest). I certainly don't want to restrict users to my preference, but I don't really want to think too much about different screen resolutions and aspect ratios for now (EDIT: especially as I can't test them from here yet, and I imagine there'll be a little more fiddling to do to make them work with my AA).

Maybe in 0.3 laugh

The current plan:
0.2.x for bug fixes, small improvements, and basically making online play nice. Once I've got a stable version out (thanks for the help testing it, btw!) I'll make a big deal about it all over the internet, and hopefully get lots of users. Once there are 500 users, newer users will need to pay $5 to play online as an "introductory price".

0.3 will be a huge visual update -- I'm quite content with the appearance of the cars and certain UI elements, but 0.3 will have a menu overhaul as well as a level editor and interactive replay editor (rewind, slow motion, scrubbing, etc). Once a stable 0.3.x is released it'll have a "final price" of $10 (of course users already upgraded won't have to pay that), and then hopefully people will keep supporting the game as I continue to update it.

Offline play will always be free.

That's the plan, anyway.

Jibb

Last edited by JulzMighty; 01/29/11 23:15.

Formerly known as JulzMighty.
I made KarBOOM!
Re: KarBOOM Online released! [Re: Superku] #355946
01/29/11 23:15
01/29/11 23:15
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
"show player names"? But not beneath the cars?!

I really like the simplicity of the view the way it is. Please don't spoil it by having a WOW-Style-"50-player-names-visible-at-once" (http://tdamrau.files.wordpress.com/2009/07/wow2.jpg) type of view?


~"I never let school interfere with my education"~
-Mark Twain
Re: KarBOOM Online released! [Re: Germanunkol] #355947
01/29/11 23:21
01/29/11 23:21
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
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JibbSmart  Offline OP
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Originally Posted By: Germanunkol
"show player names"? But not beneath the cars?!
I was wondering if I would ultimately have that option, and appreciate that feedback. For this version, it'll just be a menu item that lists who's online (and perhaps which cars belong to which player).

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: KarBOOM Online released! [Re: JibbSmart] #355949
01/29/11 23:27
01/29/11 23:27
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Ok, sounds fair.
I have a 1920x1200 and a secondary 1920x1080 monitor, thus 800 and 1024 pixels are still fairly little.

Code:
I don't really want to think too much about different screen resolutions


Normally, that should not be any problem at all. Just center the menu, scale the background panel(s) and loop over the in-game player panels, that means place all panels dynamically.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: KarBOOM Online released! [Re: Superku] #355951
01/29/11 23:35
01/29/11 23:35
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
Expert
JibbSmart  Offline OP
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Quote:
Normally, that should not be any problem at all. Just center the menu, scale the background panel(s) and loop over the in-game player panels, that means place all panels dynamically.
Yes, that's how I did it for this new resolution (although I didn't scale panels, and I don't think I will). I guess in the end it wouldn't be too hard at all tongue I won't have more than just the two resolutions in 0.2.1, but that's simply because I want to get the first stable online release out ASAP. I'll add more resolution options in the near future.

With that in mind: is there demand for a full-screen option?

I certainly do want to have full-screen in for 0.3, as the scenery will be much prettier with custom levels. But until then, I can't see myself switching to full-screen mode to play KarBOOM.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: KarBOOM Online released! [Re: JibbSmart] #355952
01/29/11 23:42
01/29/11 23:42
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
That's ok. I don't need to have fullscreen, window is fine, but the option should be there (in a later version).

Quote:
"show player names"? But not beneath the cars?!

You could display the name in the colored player score panel.
In Trackmania, by pressing a key you can toggle whether or not you want to see players' names above their heads.
In Halo, you can choose a secondary short nick name (don't know the right word, sorry), consisting of 2 letters and 2 digits, f.i. KU77. That short (!) name is displayed above every player's head (only when you get close to someone you can see their full name, too). The advantage would be that players could change their nick afterwards.

Last edited by Superku; 01/29/11 23:55.

"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
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