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Re: KarBOOM Online released!
[Re: Superku]
#355965
01/30/11 02:35
01/30/11 02:35
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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In Halo, you can choose a secondary short nick name (don't know the right word, sorry), consisting of 2 letters and 2 digits, f.i. KU77. That short (!) name is displayed above every player's head (only when you get close to someone you can see their full name, too). The advantage would be that players could change their nick afterwards. Yeah, that's the right word. I didn't know about that -- it's pretty cool. Along with allowing the player to toggle player names on and off, I think that's a good idea. I guess the list of players would still need to have their full names. For now, I'll try and get 0.2.1 out the doors with the features in the list above, but I do like the idea of players having a short nick they can change afterwards, and I'll have to get that on my to-do list. Jibb EDIT: I believe the lobby crashes were caused by pointers that weren't initialised to NULL -- perhaps on a Windows 7 machine the memory is zeroed (or more likely to already be zero?) when allocated, but not on XP. So while I still haven't reproduced such a crash on my end, this gives me good reason to believe 0.2.1 won't have such crashes, as the changed system uses a fixed-length array anyway. Sundays are always busy for me, but I'm hoping to have 0.2.1 out tonight.
Last edited by JulzMighty; 01/30/11 14:37.
Formerly known as JulzMighty. I made KarBOOM!
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Re: KarBOOM Online released!
[Re: JibbSmart]
#356179
01/31/11 12:45
01/31/11 12:45
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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y and z are mixed up on the german keyboard. Took me a while to figure out why I couldn't login: my pw had a y in it... Also crashes when I press "play online" and then "join server"... so when it tries to load the list of servers, it simply crashes...
Last edited by Germanunkol; 01/31/11 12:49.
~"I never let school interfere with my education"~ -Mark Twain
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Re: KarBOOM Online released!
[Re: Germanunkol]
#356202
01/31/11 15:22
01/31/11 15:22
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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y and z are mixed up on the german keyboard. Took me a while to figure out why I couldn't login: my pw had a y in it... Also crashes when I press "play online" and then "join server"... so when it tries to load the list of servers, it simply crashes... Cheers. The next version is very nearly ready, and it accepts input from German keyboards properly (I believe), accepts all usernames and passwords that the website accepts for registration, eliminates lobby crashes, and a bunch of other stuff. I have no other commitments today. It should be out tonight. Jibb
Formerly known as JulzMighty. I made KarBOOM!
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KarBOOM 0.2.1 released!
[Re: JibbSmart]
#356264
01/31/11 21:53
01/31/11 21:53
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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DOWNLOAD KARBOOM 0.2.1I couldn't quite beat the weekend, as the last feature (show who's in the game) took longer to get working than I thought). I'm hoping and praying this works smoothly on everyone's PC, and that it's fun! Here are the changes straight out the README:
0.2.1
FEATURES
- Servers are now informed when clients are unable to
connect.
- TAB can be used to cycle through input fields (such as
Username and Password), and ENTER as a shortcut to
submit the information.
- T can be used as an alternative to ENTER to bring up
the chat box. ENTER is still required to send the
message for obvious reasons.
- Press F5 to toggle between a large window and small
window.
- Press F6 to take a screenshot. This was always available,
but undocumented until this version.
- Press F11 to show the framerate when in game, and the
latency when taking part in someone else's online game.
- Lobby now shows how many computers are have joined each
game, as well as the maximum number of computers allowed.
- Extra menu option when online to see how many cars are
on, and who's online.
TWEAKS
- The algorithms for covering up lag have been improved.
- The camera zooms in less quickly when cars blow up or
are removed.
- Unimportant messages (such as a successful login) will
close themselves after a few seconds.
BUGFIXES
- Changes to lobby system hopefully prevent crashes on
users using Windows XP.
- Hosts can now receive messages without clearing their
chat.
- Input from German keyboards is now handled correctly.
- Username and Password can use punctuation characters.
- The number of computers that can join is now limited to
the number of cars that are allowed, to prevent lots of
spectators joining and using up the host's bandwidth.
I'm yet to add a "remember me" option in the login panel, but I do agree that it should be there. That'll be in a future version. Please test it out like crazy. I'm not sure I can host, since I've been having trouble getting port-forwarding working, but I'll see what I can do. Jibb EDIT: Players still using 0.2 (who haven't given up on it yet) should find that upon logging in they are informed that a new version available online. EDIT2: Had a game with Superku and SchokoKeks -- everything went very smoothly! SchokoKeks apparently experienced no lag (Superku was hosting), while being on another continent meant I did experience some. There were no crashes, and German keyboards had no problems.
Last edited by JulzMighty; 01/31/11 23:12.
Formerly known as JulzMighty. I made KarBOOM!
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Re: KarBOOM 0.2.1 released!
[Re: JibbSmart]
#356372
02/01/11 16:36
02/01/11 16:36
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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I've still been unable to get port-forwarding working. If someone's keen to host a game, more than 30 accounts have been created now, but no one's hosting.
Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: KarBOOM 0.2.1 released!
[Re: GorNaKosh]
#356388
02/01/11 17:39
02/01/11 17:39
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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joined superku's server. anyone else comin? + Edit: Woot, the multiplayer code is soooo smooth over the net. VERY well done. Very cool game. + Boost modifier is neat as well, I like it. + No more crashes when joining. - The game often doesn't show in the taskbar - no bots in multiplayer? Wouldn't mind larger maps with a few obstacles... Superku totally wasted me though
Last edited by Germanunkol; 02/01/11 17:47.
~"I never let school interfere with my education"~ -Mark Twain
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Re: KarBOOM 0.2.1 released!
[Re: Germanunkol]
#356415
02/01/11 20:31
02/01/11 20:31
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
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Posts: 1,198
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Very cool, very jealous!
Last edited by TheLiam; 02/01/11 20:31.
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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