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Re: KarBOOM 0.2.1 released! [Re: Liamissimo] #356428
02/01/11 23:09
02/01/11 23:09
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
I'm hosting a game on the US East coast since I can't find Superku's server. Anybody who wants to join me is welcome. wink


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: KarBOOM 0.2.1 released! [Re: Redeemer] #356430
02/01/11 23:17
02/01/11 23:17
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
Serious User
Liamissimo  Offline
Serious User
L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
Doesn't work, port-forwarding? wink


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: KarBOOM 0.2.1 released! [Re: Liamissimo] #356432
02/01/11 23:18
02/01/11 23:18
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
Yeah, it's probably my firewall. Let me take a look.

EDIT: Ok, I turned off one of the firewalls on my gateway. You're free to give it another try.

EDIT 2: Still not working. Maybe you'd better just try another server. tongue


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: KarBOOM 0.2.1 released! [Re: Redeemer] #356433
02/01/11 23:28
02/01/11 23:28
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
Serious User
Liamissimo  Offline
Serious User
L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
No, same error, sorry wink


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: KarBOOM 0.2.1 released! [Re: Liamissimo] #356434
02/01/11 23:32
02/01/11 23:32
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Server is back online.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: KarBOOM 0.2.1 released! [Re: GorNaKosh] #356445
02/02/11 00:30
02/02/11 00:30
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
Expert
JibbSmart  Offline OP
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Originally Posted By: GorNaKosh
I Played the game online the first time - great! Lag is no problem for me, so where are the tonnes of content, game modes, tournaments and so on ... I'm getting hungry wink
Good grin Distinct rounds and online game modes are definitely on their way -- I just wanted to get out a working online version as fast as possible. Next version won't have those changes, but they're important and I'm looking forward to getting those working relatively soon.

I'm maintaining a to-do list here, btw, for the next version (0.2.2). It's mostly minor fixes and improvements to the kind of things that should be standard, with a couple of extras in there.
Originally Posted By: Germanunkol
+ Edit: Woot, the multiplayer code is soooo smooth over the net. VERY well done. Very cool game.
+ Boost modifier is neat as well, I like it.
+ No more crashes when joining.
- The game often doesn't show in the taskbar
- no bots in multiplayer?
I'm glad multiplayer's going smoothly! laugh Yes, bots should be an option in multiplayer. And yes, I need to get the icon to work in the taskbar. I think it has to do with my starter-file. Thanks for the great feedback laugh
Quote:
Wouldn't mind larger maps with a few obstacles...
I'm afraid those won't come until 0.3. It will have a level-editor and a bunch of standard levels that would all be created with that level-editor. I'm hoping to have "premium" accounts have online profiles where they can store custom-made levels online.

Originally Posted By: Liam
Doesn't work, port-forwarding?
I've been having the same problem frown I'm sure I've set up port-forwarding correctly, but I can't seem to host a game that people can join frown

Extra thanks to Superku for so much time hosting KarBOOM today and yesterday!!

Now I have to study for a physics test tomorrow frown And a maths and computers test the next day (computers will be fine -- just programming stuff). Then I'll be back onto preparing KarBOOM 0.2.2 laugh

Jibb

Last edited by JulzMighty; 02/03/11 12:36.

Formerly known as JulzMighty.
I made KarBOOM!
Re: KarBOOM 0.2.1 released! [Re: Superku] #356447
02/02/11 00:34
02/02/11 00:34
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
i want to play online, but no ones hosting frown

Re: KarBOOM 0.2.1 released! [Re: lostclimate] #356470
02/02/11 08:16
02/02/11 08:16
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
I noticed that when I get disconnected because the server's gone offline, the game menu appears AND the server-list appears again. So they're above each other, and I can never touch the one that's behind the other one.

To reproduce the bug: join a server, create a car (dunno if this part is important) and then wait until the server quits.


~"I never let school interfere with my education"~
-Mark Twain
Re: KarBOOM 0.2.1 released! [Re: Germanunkol] #356503
02/02/11 14:50
02/02/11 14:50
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
Expert
JibbSmart  Offline OP
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Thank you. Noted to be fixed in the next update laugh

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
KarBOOM explosions sneak peek [Re: JibbSmart] #357496
02/07/11 14:17
02/07/11 14:17
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
Expert
JibbSmart  Offline OP
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
G'day! Over the weekend I worked on a new explosion effect in KarBOOM. It's a shader applied to a perlin noise sprite that takes a whole bunch of parameters I can change whenever I want to make all sorts of cool explosions. Currently, it's used for a car blowing up, as seen in this video:
[video:youtube]http://www.youtube.com/watch?v=A45P1T80peU[/video]
Before the next version is released it'll also be used for the boost effect. By using different parameters, the boost effect will be more fiery, less smoky, smaller, briefer, and we'll see what else.

Here's a screenshot:


Jibb

PS: It would be really lovely if embedding youtube videos worked again frown


Formerly known as JulzMighty.
I made KarBOOM!
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