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Re: Door to new level
[Re: mk_1]
#357978
02/09/11 13:48
02/09/11 13:48
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Joined: May 2009
Posts: 5,370 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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So all I need to do is just add new vector to player with wait(1); before adding it? I can just place player at the new vector too, but will that be smooth? I don't think so... Something about portals: Gravity with portals Light throw portals Some portals Portal self collusion This portals made with Newton, but I can't really believe that they create the second copy for a model in second portal... I don't know, I just can't... For me it's just a hole in that leads to another hole...
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Re: Door to new level
[Re: 3run]
#358047
02/09/11 16:02
02/09/11 16:02
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Joined: Dec 2008
Posts: 1,660 North America
Redeemer
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,660
North America
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I can just place player at the new vector too, but will that be smooth? If you record the player's velocity as you do it, yes. There will be a level_load in between that will cause a slow down, though.
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Re: Door to new level
[Re: 3run]
#358744
02/13/11 08:49
02/13/11 08:49
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Joined: May 2009
Posts: 5,370 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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