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Re: Door to new level [Re: mk_1] #357967
02/09/11 13:19
02/09/11 13:19
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
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Caucasus
I can't make this movement in one level between two rooms?!


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Re: Door to new level [Re: 3run] #357970
02/09/11 13:24
02/09/11 13:24
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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Expert

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Posts: 4,608
whoops, sorry, you can. IIRC the lag is due to the order of frame execution. In A4 times there was a hint in the manual that you should insert a wait(1); before setting the new coordinates.

Code:
wait(1);
vec_add(player, toOtherRoomVector);




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Re: Door to new level [Re: mk_1] #357978
02/09/11 13:48
02/09/11 13:48
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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Caucasus
So all I need to do is just add new vector to player with wait(1); before adding it?
I can just place player at the new vector too, but will that be smooth? I don't think so... frown
Something about portals:
Gravity with portals
Light throw portals
Some portals
Portal self collusion
This portals made with Newton, but I can't really believe that they create the second copy for a model in second portal...
I don't know, I just can't... For me it's just a hole in that leads to another hole... grin


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Re: Door to new level [Re: 3run] #358047
02/09/11 16:02
02/09/11 16:02
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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North America
Quote:
I can just place player at the new vector too, but will that be smooth?

If you record the player's velocity as you do it, yes. There will be a level_load in between that will cause a slow down, though.


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Re: Door to new level [Re: Redeemer] #358050
02/09/11 16:06
02/09/11 16:06
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Yeah, but I don't need that slow down thing. Thats why I think about having all rooms (or most of them) in one level.


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Re: Door to new level [Re: 3run] #358299
02/10/11 16:00
02/10/11 16:00
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Why dont you just switch rooms off that cannot be seen? What about the zones feature in A8?


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Re: Door to new level [Re: Machinery_Frank] #358622
02/12/11 14:09
02/12/11 14:09
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Thats exactly how I'm going to put all rooms together in one level, the only problem I'm still facing is smooth movement from one room into other through door... About zone features, I think it's only available for PRO version, or am I wrong? blush


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Re: Door to new level [Re: 3run] #358744
02/13/11 08:49
02/13/11 08:49
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Caucasus
Anyone?


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