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Released! - HLSL Water Code #35813
11/09/04 09:22
11/09/04 09:22
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
Serious User
Steempipe  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Since it is release time, new thread... This is the HLSL version.

/******************************************************
Water Shader for 3DGameStudio

By: Eric Hendrickson-Lambert (Steempipe)

v11.08.04.1

11/08/04: Cleaned up code for release.

Note: Pixelshader1.1 & DX9.00c Runtimes needed.

It will take experimenting with
scaling, shifting, etc~ depending on
what normalmap is used. The ripple
code is still in very early stages.

-See the main WDL for loading the material effect
and the d3d_shaderversion function.

If used, credit would be nice... these take alot
of time to work out. Thanks.

******************************************************/

Later on, the DX8 / A6.22.0 version will be released. Just gotta
make it friendly.

The d3d_shaderversion will check if your card supports better than pixelshader 1.1... if not, the Engine says "Bye". It is very rude.



Steempipe-WaterShader.zip Approx 3.21 MB

Re: Released! - HLSL Water Code [Re: Steempipe] #35814
11/09/04 09:51
11/09/04 09:51
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
User
Iglarion  Offline
User

Joined: Jul 2004
Posts: 785
Serbia
Very NICE!


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: Released! - HLSL Water Code [Re: Iglarion] #35815
11/09/04 10:27
11/09/04 10:27
Joined: Aug 2002
Posts: 33
Connecticut, USA
Soulzero Offline
Newbie
Soulzero  Offline
Newbie

Joined: Aug 2002
Posts: 33
Connecticut, USA
Sweet !

Re: Released! - HLSL Water Code [Re: Steempipe] #35816
11/09/04 12:06
11/09/04 12:06
Joined: Jan 2002
Posts: 321
Littleton, CO. USA
D
dleuen Offline
Senior Member
dleuen  Offline
Senior Member
D

Joined: Jan 2002
Posts: 321
Littleton, CO. USA
Very nice Eric. Thanks! I know you've put many many hours into this stuff.

Don

Re: Released! - HLSL Water Code [Re: Steempipe] #35817
11/09/04 12:53
11/09/04 12:53
Joined: May 2004
Posts: 36
L
lekboon Offline
Newbie
lekboon  Offline
Newbie
L

Joined: May 2004
Posts: 36
nice steempipe!great work!
thanks!!

Re: Released! - HLSL Water Code [Re: Steempipe] #35818
11/09/04 13:50
11/09/04 13:50
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
It looks really nice.
Thanks Steempipe!!!

Re: Released! - HLSL Water Code [Re: Josh_Arldt] #35819
11/09/04 14:02
11/09/04 14:02
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
*stunned* That looks awsome! Much better than the last one you release, very good job Steempipe. Would this effect possible in FFP as well? Thanks for releasing it and all the work you put into it. Just love that wavy effect.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: Released! - HLSL Water Code [Re: William] #35820
11/09/04 15:29
11/09/04 15:29
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
THANK YOU!! trying it soon..


Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: Released! - HLSL Water Code [Re: Steempipe] #35821
11/09/04 16:10
11/09/04 16:10
Joined: Feb 2003
Posts: 146
RP China
2
20BN Offline
Member
20BN  Offline
Member
2

Joined: Feb 2003
Posts: 146
RP China
Steempipe, thank you! thank you very much!
It's a great code!

Re: Released! - HLSL Water Code [Re: 20BN] #35822
11/09/04 16:52
11/09/04 16:52
Joined: Jun 2001
Posts: 385
Eastern Washington State
Z
Zio Offline
Senior Member
Zio  Offline
Senior Member
Z

Joined: Jun 2001
Posts: 385
Eastern Washington State
What's this? Water on my GeForce3? No wait.. Beautiful water on my GeForce3?! Impossible!

Awesome job Steempipe!

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