Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (AndrewAMD, 7th_zorro, VoroneTZ, Quad), 901 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 4
Page 2 of 11 1 2 3 4 10 11
Re: Released! - HLSL Water Code [Re: Steempipe] #35823
11/09/04 17:10
11/09/04 17:10
Joined: Oct 2004
Posts: 141
Berlin
Elfi Offline
Member
Elfi  Offline
Member

Joined: Oct 2004
Posts: 141
Berlin



Re: Released! - HLSL Water Code [Re: Elfi] #35824
11/09/04 18:34
11/09/04 18:34
Joined: Jan 2004
Posts: 620
Germany
TimeOut Offline
User
TimeOut  Offline
User

Joined: Jan 2004
Posts: 620
Germany
Very good work.
Looks excellent !


Athlon 64 3700+ 2048 MB DDR PC400 Dual Corsair XFX Geforce 7800 GT A6 Commercial 6.4
Re: Released! - HLSL Water Code [Re: TimeOut] #35825
11/09/04 18:58
11/09/04 18:58
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
Serious User
Steempipe  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Glad you're all liking it! Just like Xmas, eh? J/K.

Re: Released! - HLSL Water Code [Re: Steempipe] #35826
11/09/04 19:17
11/09/04 19:17
Joined: Aug 2003
Posts: 511
Hilden in Germany
RobH Offline
User
RobH  Offline
User

Joined: Aug 2003
Posts: 511
Hilden in Germany
It is Eastern and Xmas together, great work Steempipe!

Re: Released! - HLSL Water Code [Re: Steempipe] #35827
11/09/04 19:40
11/09/04 19:40
Joined: Jul 2004
Posts: 168
X
xker2001 Offline
Member
xker2001  Offline
Member
X

Joined: Jul 2004
Posts: 168
Looks GREAT!You are very nice Steempipe,thank you very much~~

Re: Released! - HLSL Water Code [Re: Steempipe] #35828
11/09/04 22:24
11/09/04 22:24
Joined: Jan 2004
Posts: 585
Alexandria, VA
Alkai Offline
Developer
Alkai  Offline
Developer

Joined: Jan 2004
Posts: 585
Alexandria, VA
Awesome man!


If you gaze long into an abyss, the abyss will gaze back into you. 3.0 GHz Pentium 4 w/HT 1 Gig 400mhz DDR SDRAM 128mb NVidia GeForce FX 5200
Re: Released! - HLSL Water Code [Re: Steempipe] #35829
11/10/04 00:02
11/10/04 00:02
Joined: Aug 2003
Posts: 169
Tennessee, US
Ahriman Offline
Member
Ahriman  Offline
Member

Joined: Aug 2003
Posts: 169
Tennessee, US
Just like Xmas Looks great Eric Thank you!

Re: Released! - HLSL Water Code [Re: Ahriman] #35830
11/10/04 11:15
11/10/04 11:15
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
I was wondering - how do I change the ambient(or brightness) of the cube map thats applied to the water? Thanks.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: Released! - HLSL Water Code [Re: William] #35831
11/10/04 18:29
11/10/04 18:29
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
Serious User
Steempipe  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
William: There are a number of things you can play with. Here are a few ideas.

1). You can add code to lerp with another texture.

2). Alter the pixelshaderconstant like: PixelShaderConstant[0] = {0.60,0.60,0.60,0.50}; x,y,z being RGB. w being transparancy.

3). You could pass info thru diffuse by adding:

float4 vecDiffuse // Add vector to effect ""

PixelShaderConstant[0] = <vecDiffuse>; // Change in Technique Pass

mul r0, t3, c0 // No change in pixelshader fragment

my.Alpha = 60; // Add the amount of trans to your Action

In the material {}; // Make your RGB adjustments
diffuse_blue = 200;
diffuse_green = 200;
diffuse_red = 200;

Re: Released! - HLSL Water Code [Re: Steempipe] #35832
11/11/04 04:47
11/11/04 04:47

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Looks very nice! Does the HLSL Water code requires Professional edition? It looked likt it has a mirror effect to a water. Neat.

Page 2 of 11 1 2 3 4 10 11

Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1