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Bugreport [Re: Steempipe] #35843
12/04/04 06:18
12/04/04 06:18
Joined: Aug 2004
Posts: 122
A small town near Cologne
E
Elitegunner Offline
Member
Elitegunner  Offline
Member
E

Joined: Aug 2004
Posts: 122
A small town near Cologne
Sorry but:


GeForce FX 5700 Forceware 66.93
A6 Commercial 6.31.4

I give up

Re: Bugreport [Re: Elitegunner] #35844
12/04/04 06:52
12/04/04 06:52
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
Serious User
Steempipe  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Don't give up..... whats is the code and the textures you're using??

Did the posted demo run for you??

Re: Bugreport [Re: Steempipe] #35845
12/05/04 03:18
12/05/04 03:18
Joined: Nov 2003
Posts: 133
Macom Offline
Member
Macom  Offline
Member

Joined: Nov 2003
Posts: 133
I have the same strange bahaviour than MasterChief. The demo runs fine. When i use the shader in my project i get the error : Malfunction W1550, Error in effect: water_fx. I use the cube and the water hmp from the demo. Whats wrong ?

Re: Bugreport [Re: Macom] #35846
12/05/04 03:31
12/05/04 03:31
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
Make sure that you have the .fx in the right folder. The .fx files don't automatically get published with your project BTW.

Re: Bugreport [Re: Josh_Arldt] #35847
12/05/04 03:51
12/05/04 03:51
Joined: Nov 2003
Posts: 133
Macom Offline
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Macom  Offline
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Joined: Nov 2003
Posts: 133
Thx! That was the reason. I put the .fx in the project main directory and it works. Perhabst .fx-files can not be loaded from sub-directories.

Re: Bugreport [Re: Macom] #35848
12/09/04 01:26
12/09/04 01:26
Joined: Jun 2003
Posts: 1,017
Germany
T
Thomas_Nitschke Offline
Senior Developer
Thomas_Nitschke  Offline
Senior Developer
T

Joined: Jun 2003
Posts: 1,017
Germany
Oh, they can indeed, but you may have forgotten to add the necessary path in your WDL
Anyway, this was a lttile bit offtopic, sorry guys

Last edited by The Matrix; 12/09/04 01:27.

Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?
To SteemPipe [Re: Thomas_Nitschke] #35849
12/15/04 15:15
12/15/04 15:15
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
SteemPipe:
would you be able to able to convert the pixel shader to HLSL? that way it would be much easier to add improvements.. such a fresnel term..etc

Re: To SteemPipe [Re: Matt_Aufderheide] #35850
12/15/04 18:02
12/15/04 18:02
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
Serious User
Steempipe  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
I hope to... started to and then got side tracked. That needs to be done, though.

Re: To SteemPipe [Re: Steempipe] #35851
12/15/04 19:08
12/15/04 19:08
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
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M

Joined: Oct 2003
Posts: 4,131
cool.. i have already put in a cheap pseudo fresnel effect.. but with HLSL would be much easier to tweak..

Re: To SteemPipe [Re: Matt_Aufderheide] #35852
12/20/04 11:47
12/20/04 11:47
Joined: May 2004
Posts: 157
Earth, for the moment
MASTERJUNOJET Offline
Member
MASTERJUNOJET  Offline
Member

Joined: May 2004
Posts: 157
Earth, for the moment
I guess im outta luck

Unless any of you know how to make it work on an

nVidia GeForce FX 5600 256MB v66.93 drivers (Direct X 9c)

The water just shows up black, any thoughts?

Last edited by MASTERJUNOJET3DS; 12/20/04 11:50.

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