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The Gurb #357191
02/05/11 23:57
02/05/11 23:57
Joined: Feb 2011
Posts: 8
Türkiye
Metehan Offline OP
Newbie
Metehan  Offline OP
Newbie

Joined: Feb 2011
Posts: 8
Türkiye
Hi everyone...
I want to introduce you "the gurb". Charismatic badass and vangeful hero.

The gurb have been under development for a some time now.
Programming: Metehan Yasar,
Model Designs: Mustafa Ozcelik,
Music: Fatih Citak,
Voice Actor: Tarik Bir,
Map props and models: Kenan Gunlu


I am sorry i had to scale pictures down.


Concept Images



Screenshots

Loading Game..................................................................................................Starting


Last edited by Metehan; 02/06/11 20:32.

Var oldugu icin duslenen seyler vardir ve duslendigi icin varolacak seyler!
Re: The Gurb [Re: Metehan] #357192
02/05/11 23:59
02/05/11 23:59
Joined: Feb 2011
Posts: 8
Türkiye
Metehan Offline OP
Newbie
Metehan  Offline OP
Newbie

Joined: Feb 2011
Posts: 8
Türkiye

Enemies..................................................................................................Revenges to Take


Flying Kicks..................................................................................................Alcoholics


Slumbers..................................................................................................Climbers

http://i56.tinypic.com/2w3n76h.jpg
Puzzles


_______________________________________
Comments and criticism are welcome...
_______________________________________

Last edited by Metehan; 02/06/11 00:30.

Var oldugu icin duslenen seyler vardir ve duslendigi icin varolacak seyler!
Re: The Gurb [Re: Metehan] #357195
02/06/11 00:14
02/06/11 00:14
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
Hi,

Looks pretty good gurb. I can see you've been working hard on this for some time. What's the game about?


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: The Gurb [Re: Redeemer] #357198
02/06/11 00:29
02/06/11 00:29
Joined: Feb 2011
Posts: 2
T
Tharky Offline
Guest
Tharky  Offline
Guest
T

Joined: Feb 2011
Posts: 2
Originally Posted By: Redeemer
Hi,

Looks pretty good gurb. I can see you've been working hard on this for some time. What's the game about?


Hello there Redeemer,

Yes, we were working hard on this. This game is about a frog type character, goes on a rage and wants to take revenge on his foes. It is going to be a platformer type game long story short laugh

By the way, I am Tarik Bir, the Voice Actor, in the group.

Last edited by Tharky; 02/06/11 14:41.
Re: The Gurb [Re: Tharky] #357233
02/06/11 10:01
02/06/11 10:01
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline
User
Emre  Offline
User

Joined: Jul 2007
Posts: 619
Turkey, Izmir
Congrats guys! Looks pretty good. Could you give more information about the project?
Keep up the good work btw wink

Re: The Gurb [Re: Emre] #357236
02/06/11 10:16
02/06/11 10:16
Joined: Nov 2010
Posts: 125
Germany
chrisp1 Offline
Member
chrisp1  Offline
Member

Joined: Nov 2010
Posts: 125
Germany
I really like it your project.

Last edited by chrisp1; 02/06/11 10:18.

---------------------------------------------------
My new project: www.sfc.de.to
My old project: www.littlesubmarine.de.to
My Youtubechannel: http://www.youtube.com/user/darkchrisp#p/a/u/0/5idMXmCDdmA
---------------------------------------------------
Re: The Gurb [Re: chrisp1] #357253
02/06/11 11:54
02/06/11 11:54
Joined: Nov 2008
Posts: 354
saeculum II
MPQ Offline
Senior Member
MPQ  Offline
Senior Member

Joined: Nov 2008
Posts: 354
saeculum II
looks really nice, but there are not many information what the game is about!

The pictures are looking a bit dark and too small^^

it seems that gamestudio has a quite active Turkish communitiy, very nice too

Last edited by MPQ; 02/06/11 11:55.

new project in early stage...

Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
Re: The Gurb [Re: MPQ] #357256
02/06/11 12:20
02/06/11 12:20
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Yes, you should really overwork the lighting. I like the style, but the dark and lame lighting destroys it. Build in more contrasts. Make it brighter. Add highlights like streetlamps, sun or moonlight, funny and illuminated advertising placats and pillars (you could hide funny enemies in the pillars), lava, water. Apply a glow shader (out of the Gamestudio wiki) on you items. Add some lense flares to the lights. There are many ways to make it look a bit more varying. Don`t use too gaudy colors as they make it look unrealistic.
But the idea is very nice. I`m really looking forward to this. I love oldschool Jump&Runs, especially the childish/cool ones laugh .


Play a bit Bionic Commando Rearmed. Take a look at old games like Bio Menace or Duke Nukem 2. They are all brighter wink

Re: The Gurb [Re: Rondidon] #357272
02/06/11 13:41
02/06/11 13:41
Joined: Feb 2011
Posts: 2
T
Tharky Offline
Guest
Tharky  Offline
Guest
T

Joined: Feb 2011
Posts: 2
Originally Posted By: Emre
Congrats guys! Looks pretty good. Could you give more information about the project?
Keep up the good work btw wink


Thank you Emre. Well, the information is something we are still working on. We are writing a story right now, and it will reveal everything in your heads in my opinion laugh

Originally Posted By: chrisp1
I really like it your project.


Thank you, sir laugh

Originally Posted By: MPQ
looks really nice, but there are not many information what the game is about!

The pictures are looking a bit dark and too small^^

it seems that gamestudio has a quite active Turkish communitiy, very nice too


Yeah, we couldn't give more information, because of the reason I told Emre above.

We are going to rework the lightnings, MPQ. The pictures aren't this small in actual size. We had to resize them down to fit the forum.

Oh and thanks a lot laugh

Originally Posted By: Rondidon
Yes, you should really overwork the lighting. I like the style, but the dark and lame lighting destroys it. Build in more contrasts. Make it brighter. Add highlights like streetlamps, sun or moonlight, funny and illuminated advertising placats and pillars (you could hide funny enemies in the pillars), lava, water. Apply a glow shader (out of the Gamestudio wiki) on you items. Add some lense flares to the lights. There are many ways to make it look a bit more varying. Don`t use too gaudy colors as they make it look unrealistic.
But the idea is very nice. I`m really looking forward to this. I love oldschool Jump&Runs, especially the childish/cool ones laugh .


Play a bit Bionic Commando Rearmed. Take a look at old games like Bio Menace or Duke Nukem 2. They are all brighter wink


Those are very important things about a platformer game. Yes, we are definately rework the lightnings. And thanks a lot for the tips, Rondidon laugh

We were using free edition until now, so we could only do the coding and graphics for our game. And we finished the AI, melee fights, weapon engines, etc.

Now we are going to work more on graphical stuff, like lightning or shaders.

Thanks a lot for your tips and information.

Last edited by Tharky; 02/06/11 14:40.
Re: The Gurb [Re: Tharky] #358610
02/12/11 13:04
02/12/11 13:04
Joined: Feb 2011
Posts: 1
K
kubiilay Offline
Guest
kubiilay  Offline
Guest
K

Joined: Feb 2011
Posts: 1
mete güzel calisma helal olsun mustafa abide güzel modellemıs dıger herkesde ıyı yapmıs kım varsa heppinize helal olsun ınsallah kazanırsınız
good game grin

Last edited by kubiilay; 02/12/11 13:05.
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