Hi, I can't seem to get events (such as ENABLE_IMPACT / EVENT_IMPACT) to register when I am using the physics engine to handle a moving entity. Is it possible to check for events when the entities are registered with the physics engine or do they only work for c_move instructions? How can I check if two entities registered with the physics engine have collided so that it can trigger certain codes?
I am using A8's Nvidia PhysX as the physics engine.
Thanks,
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