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EVENTS with Physics #358869
02/13/11 21:55
02/13/11 21:55
Joined: Jul 2008
Posts: 168
8
82RJZAE Offline OP
Member
82RJZAE  Offline OP
Member
8

Joined: Jul 2008
Posts: 168
Hi, I can't seem to get events (such as ENABLE_IMPACT / EVENT_IMPACT) to register when I am using the physics engine to handle a moving entity. Is it possible to check for events when the entities are registered with the physics engine or do they only work for c_move instructions? How can I check if two entities registered with the physics engine have collided so that it can trigger certain codes?

I am using A8's Nvidia PhysX as the physics engine.

Thanks,
82RJZAE

Re: EVENTS with Physics [Re: 82RJZAE] #358874
02/13/11 22:05
02/13/11 22:05
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
You need to use
pXent_setcollisionflag ( entity1, entity2, var event)
and the event EVENT_FRICTION.


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