Has anyone an idea how to adapt a plane complex model with ent_setvertex to a bumpy ground (terrain)? Has anyone use ent_setvertex and can explain the parameters to me (with this example)?
like this model:
Re: ent_setvertex - anyone used this?
[Re: ]
#359394 02/17/1110:1602/17/1110:16
-Retrieve the lowest vertex position by vec_for_min -Go through all vertices of the model -For each vertex that is in the threshhold value (delivered from vec_to_min): --Get terrain height at this position (take a look at level.c) --adapt vertex to terrain height
This would be my approach.
no science involved
Re: ent_setvertex - anyone used this?
[Re: fogman]
#359405 02/17/1113:3002/17/1113:30