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Re: KarBOOM 0.2.2 released! [Re: Roel] #359579
02/18/11 17:06
02/18/11 17:06
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
Great Game laugh
Just 2 things, the key recieve is a bit slow, i mean if i press foreward, after 1 sec the car reacts.
And one more thing. Could you also add backward boost? Because if i drive backward and press boos, then the car make some weird things.


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: KarBOOM 0.2.2 released! [Re: alibaba] #359631
02/18/11 19:44
02/18/11 19:44
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
Expert
JibbSmart  Offline OP
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Quote:
Great Game laugh
Thank you laugh
Quote:
Just 2 things, the key recieve is a bit slow, i mean if i press foreward, after 1 sec the car reacts.
That's odd. For me, the reaction isn't slow at all. The engine sound is smoothed out, so it might sound like the car is reacting slowly, but if you watch, I believe the car begins to accelerate or turn its wheels as soon as the corresponding key is pressed.
Quote:
And one more thing. Could you also add backward boost? Because if i drive backward and press boos, then the car make some weird things.
I don't think I'll do that. I quite like being able to quickly get out of a reverse by boosting. It has tactical uses when other cars are trying to knock you out.

Thanks for your thoughts laugh

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: KarBOOM 0.2.2 released! [Re: JibbSmart] #359644
02/18/11 20:24
02/18/11 20:24
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
Ah okay, this is a good idea laugh Good, then everything is fine laugh


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: KarBOOM 0.2.2 released! [Re: alibaba] #359650
02/18/11 20:48
02/18/11 20:48
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline
User
SchokoKeks  Offline
User
S

Joined: Nov 2002
Posts: 913
Berlin, Germany
For me, the key input reaction was slow, too. Reaction time was about half a second, which is a problem in this fast game! It felt better last version as far as i remember.

Also, I had a bug in the serverlist: After disconnecting and refreshing the list immediately afterwards, the game hung for a few seconds, then displayed the first server with strange characters, and didn't show the player count. I could still connect to that server, though. Refreshing didn't help, only restarting the game.

Also, when hosting my own server I had the name of the last server I had connected to as standard server name (I could still change it though).

I also had the chat and the score from player 1 from that server after my own server was set up! That definitely needs a fix!

Also, another user from the US opened a server but I couldn't connect. He said he activated DMZ on his router, routing all ports to his computer. However, I'm using DMZ too and he could join on my server.

You should find a way to save the user name or even the password, as its a bit annoying to type them in again every time.
Apart from this, I'm looking forward to play a few rounds wink

Re: KarBOOM 0.2.2 released! [Re: SchokoKeks] #359657
02/18/11 21:14
02/18/11 21:14
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
Senior Member
Roel  Offline
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
I also agree,
the reaction time is slow, it wasn't like this in the last version.
I remember some lag, but not slow reaction.

I almost forget to say: The game is nice! grin


Check out the throwing game here: The throwing game
Re: KarBOOM 0.2.2 released! [Re: Roel] #359667
02/18/11 22:11
02/18/11 22:11
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
Expert
JibbSmart  Offline OP
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
I don't see how the reaction time could've increased between versions, but I agree it does feel a little sluggish. I'm hesitant to play with the physics too much, but I might have a bit of a fiddle and see if I can improve things.

Thanks for the bug reports, SchokoKeks. I'll make sure those things get cleaned up between games.

And the next version will have the option of remembering username and password.

Thanks guys,

Jibb

EDIT: Btw, Germanunkol, key_lastpressed worked a charm. Thanks for that pointer.

Last edited by JulzMighty; 02/19/11 04:47.

Formerly known as JulzMighty.
I made KarBOOM!
Re: KarBOOM 0.2.2 released! [Re: JibbSmart] #359830
02/19/11 19:16
02/19/11 19:16
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
Hi,

I've got a server up and running in case anyone wants to play, since I heard the port forwarding issue has been fixed. laugh


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: KarBOOM 0.2.2 released! [Re: Redeemer] #359834
02/19/11 19:33
02/19/11 19:33
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
Darn, I'm getting those blasted port-forwarding messages again!

I opened up port 2300 on my firewall and it's still having trouble, so obviously we've got a conflict somewhere.

I'll look into it.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: KarBOOM 0.2.2 released! [Re: Redeemer] #359837
02/19/11 19:37
02/19/11 19:37
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
I'm in... I was able to connect. And so was "chr".
Are you gonna play?

Edit: Julz, I was in the "online players" list twice... It said:
online players:
Germanunkol
chr
Germanunkol

Last edited by Germanunkol; 02/19/11 19:40.

~"I never let school interfere with my education"~
-Mark Twain
Re: KarBOOM 0.2.2 released! [Re: Germanunkol] #359845
02/19/11 19:45
02/19/11 19:45
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
That's funny. I didn't notice when you joined. Then again, I was away from my computer trying to manage the port forwarding and firewall on my gateway.

Well, you're welcome to join any time then!

EDIT: You know, I'm still getting those messages.

Nevermind, I must be doing something wrong. I'll just join Germanunkel's server.


Eats commas for breakfast.

Play Barony: Cursed Edition!
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