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Re: Does my KarBOOM host work?
[Re: Redeemer]
#360063
02/21/11 18:06
02/21/11 18:06
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Different dirt patch sizes are available, click on the level name in server settings (?). (EDIT: In offline mode, sorry.)
Last edited by Superku; 02/21/11 18:28.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Does my KarBOOM host work?
[Re: Superku]
#360068
02/21/11 18:21
02/21/11 18:21
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Joined: Mar 2006
Posts: 3,538
WA, Australia
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This isn't an option yet in online games, but I'm implementing that now.
The next version (0.2.3, which I'm working on now) will hopefully be the last update before 0.3 (with the level editor), so most of the UI will be replaced/rearranged/improved quite soon.
Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: Does my KarBOOM host work?
[Re: William]
#360115
02/22/11 03:14
02/22/11 03:14
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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If I figure something out I'd be sure to let you know! I've heard of things like "tunneling" and other tricks, but I have no experience with them My only solution for now is to mark servers that are causing trouble so users are less likely to bump into such issues. Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: Does my KarBOOM host work?
[Re: William]
#360127
02/22/11 09:06
02/22/11 09:06
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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Joined: Jun 2006
Posts: 2,640
Earth
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Have you ever hosted a Counterstrike server? I believe they do need port-forwarding, but the servers are setup somewhere already, and people just join.
One way is, as far as I know, to have a "masterserver"(when many people play you'll need multiple servers to keep up) which always runs the game. Then all players are clients of that server, and if one player "hosts" then he will not have to do any port forwarding because he's really a client just telling the server what to do/what map to choose etc.
~"I never let school interfere with my education"~ -Mark Twain
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Re: Does my KarBOOM host work?
[Re: Redeemer]
#360148
02/22/11 13:22
02/22/11 13:22
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Posts: 3,751
Canada
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Some newer games use a new technology called UPnP, a way to dynamically open and close ports for applications that need them. But as far as I know Gamestudio does not support this. Too bad that its really easy to implement. Sure, not as easy as implementing NAT-PMP, but UPnP is easy too. Oh and UPnP is nothing new, and the newer games are already old too
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: Does my KarBOOM host work?
[Re: WretchedSid]
#360165
02/22/11 15:39
02/22/11 15:39
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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JustSid, I'd LOVE some tips/links/help in heading in that direction. I'd really like to make it easier for people to host my game.
Jibb
Formerly known as JulzMighty. I made KarBOOM!
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