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Re: Wasteland - the remake
[Re: lostclimate]
#360906
02/27/11 19:48
02/27/11 19:48
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Joined: Dec 2009
Posts: 217 Italy
PietroNifosi
Member
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Member
Joined: Dec 2009
Posts: 217
Italy
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Frank like i said, i don't have the tech at hands just yet, so forget about lights, shadows, stencils etc etc...
they'll be fixed as soon as i receive the new shade c from havoc in a few days, those shots are merely to show you that i've been able to export the characters correctly along with their animations
that's what i meant about "come to life" as animated.
there are no lights in the scene except a shade-c dynamic one close to the ship's sail to check how it reacted with the .fx
Last edited by PietroNifosi; 02/27/11 20:02.
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Re: Wasteland - the remake
[Re: William]
#360958
02/28/11 05:16
02/28/11 05:16
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mercuryus
Unregistered
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mercuryus
Unregistered
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Remake remake remake - you all have no real ideas - hu? Is this the girfriend of Assessin Creed? One car/transporter with one type of cloned girl? Apocalyptic szenery... Furtheron the textures are too blury, the Command-Slider and the mousemap don't really fit to the assets. Hope you get luck rewriting your path finding code (with better obstacle avoidance) That's my 2ct.
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Re: Wasteland - the remake
[Re: ]
#360993
02/28/11 15:11
02/28/11 15:11
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Joined: Dec 2009
Posts: 217 Italy
PietroNifosi
Member
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Member
Joined: Dec 2009
Posts: 217
Italy
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@Machinery_Frank & @mercuryus I'm beginning to think that you folks are not even reading the posts, and just looking at pictures and judging right away. I've been specifying twice that the last 3 images are merely to show .... bah i can't even bother arse to type that again. My bad, no more wip screenshots from now on. -_-'
Last edited by PietroNifosi; 02/28/11 15:14.
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Re: Wasteland - the remake
[Re: PietroNifosi]
#361045
02/28/11 19:13
02/28/11 19:13
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I've been specifying twice that the last 3 images are merely to show .... bah i can't even bother arse to type that again. My bad, no more wip screenshots from now on. -_-' Hey, dont let you bring down by critics. Critics are not meant to hurt but to help you! I only wondered that a guy who puts so much love and detail into a model does not find the time to place a directional light for a sun (lights should work without the shader-set you are waiting for). And why not changing the ambient color for everything else? This even takes less time than writing this post or converting the screen shot into an image. So why not take that minute to show your objects in a better light instead to defend why everything is so wip? In the end, it saves you time.
Models, Textures and Games from Dexsoft
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Re: Wasteland - the remake
[Re: Machinery_Frank]
#361143
03/01/11 06:24
03/01/11 06:24
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mercuryus
Unregistered
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mercuryus
Unregistered
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You are in an early state of asset creation. So it's still easy to find your own way for the model conception (and not to copy successfull designes). Otherwise your game will always be compared with the original - and you loose. If it's no commercial project - great artwork so far.
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Re: Wasteland - the remake
[Re: lostclimate]
#361212
03/01/11 18:40
03/01/11 18:40
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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he's remaking a game damocles never finished, why are you against that? He is just pissed because his all new revolutionary red/cyan anaglyph level with this unbelievable design and graphics didn't got the same attention like this horrible looking project.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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