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Re: Prototyping WAD [Re: 3run] #362177
03/07/11 00:19
03/07/11 00:19
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
aha, 7:12. sorry. tongue

Re: Prototyping WAD [Re: lostclimate] #362192
03/07/11 10:29
03/07/11 10:29
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline OP
Expert
Damocles_  Offline OP
Expert

Joined: Feb 2009
Posts: 2,154
Hm, I cant really find that scene.

But I really like the oldstyle FF Graphics.
Do you know if there is a PC Version or Demo for FF?

Re: Prototyping WAD [Re: 3run] #362197
03/07/11 11:18
03/07/11 11:18
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Hmm, may be this one:
Final Fantasy VII
Not sure, if there is a download link for demo.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Prototyping WAD [Re: 3run] #368890
04/29/11 08:55
04/29/11 08:55
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
This prototype textures should be included in WE by default laugh

Even with these colors and lines, anyone could make some special
stylized great looking game laugh
Some mix between mirror Edge or Portal i nsome way !

Re: Prototyping WAD [Re: ratchet] #369138
05/01/11 21:23
05/01/11 21:23
Joined: Mar 2010
Posts: 75
YellowAfterlife Offline
Junior Member
YellowAfterlife  Offline
Junior Member

Joined: Mar 2010
Posts: 75
I like those blue and orange textures, but others are a bit too plain-colored.
I suggest the following colors as main (background) colors of textures (pick nicer ones):
[] #D53C04 - 'fire' red
[] #B0D504 - 'lime' green
[] #04A1D5 - 'tech' blue, might be similar to current color
[] #8833BE - purple
[] #AE5273 - pink
[] #D5B004 \ #FFD105 - bright yellow
[] #68739B - dark blue
[] #718E7A - dark green
[] #9C6867 - dark red
[] #525252 - dark gray
[] #A2A2A2 - light gray

... I wonder, is it possible to turn off texture interpolation for level blocks in-game?

Last edited by YellowAfterlife; 05/01/11 21:24.

Unfortunately, I've not worked with 3dGS for a while now, but it was fun
Re: Prototyping WAD [Re: YellowAfterlife] #369188
05/02/11 14:47
05/02/11 14:47
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg


Re: Prototyping WAD [Re: Rei_Ayanami] #369238
05/02/11 21:20
05/02/11 21:20
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�


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