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Re: 3000 moving objects? No problem!
[Re: FBL]
#360518
02/24/11 17:08
02/24/11 17:08
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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I'm curious as to what kind of situation you'd need 16k unique entities on-screen.
Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: 3000 moving objects? No problem!
[Re: FBL]
#360521
02/24/11 17:49
02/24/11 17:49
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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If most of them are unique and they're generated by code, couldn't you put a lot of them into a single mesh?
And mesh generation is kinda vague... why do you need so many unique meshes on-screen?
I would've assumed it was related to A3, but I wouldn't have thought any A3 projects would be that complex.
Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: 3000 moving objects? No problem!
[Re: FBL]
#360524
02/24/11 18:05
02/24/11 18:05
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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I'll take your word for it.
(sorry Superku for going offtopic)
Jibb
Formerly known as JulzMighty. I made KarBOOM!
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