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Re: Wasteland - the remake
[Re: Damocles_]
#361484
03/03/11 08:04
03/03/11 08:04
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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There is no need to feel insulted. It also does not make sense to call other people Emo only because you dont like critics. Telling other people Emo also tells us a lot about your age.
But a fact is that you did not understand. Of course there is zero problem with a post-apocalyptic setting as much as there is no problem with medieval games, orcs or whatever you posted to defend your stand.
The point I made was that you showed this ancient old television, just like Fallout uses this ancient old radio. Both are still using these electric tubes instead of transistors. Both use the same alternative reality.
And even if you dont care about our comments you can be be sure that million people out there will draw the same conclusions, will come to the same points when you make it public, even if you say otherwise. They will not care how you defend your position.
The business point of view I mentioned was not to call it a copy nor a rip-off. It is no problem to make something similar just like I see no problem to make another orc or another female archer, another castle, another medieval hut. The problem is: I could make a medieval house that looks same quality as any other medieval house. So customers can compare and can say: looks professional. You probably can do that too.
But when I make a complete project like Oblivion then they will compare me with Oblivion, they compare me with a team of hundreds of people. And in this case I will lose, I cant compete with them. That is what Mercuryus wants to tell you and he is no Emo for that, he is helpful. Of course your project is different, you probably want to make something like a RTS in a post apocalyptic environment. Go for it, we have no problem with a project like this. But when you post it then you might get critics or you get ideas, thoughts and other posts. When you don't like it then you should not post.
But: all game designers who were not able to listen to other people, who said that they will do it no matter what publishers, fans or friends were saying, all these designers failed in the end. So really: it is better to stay open-minded, to listen and to embrace ideas and critics as a positive influence.
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Re: Wasteland - the remake
[Re: Machinery_Frank]
#361799
03/05/11 02:00
03/05/11 02:00
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Joined: Jul 2008
Posts: 1,178 England
MrGuest
Serious User
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Serious User
Joined: Jul 2008
Posts: 1,178
England
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next time I will carefully stroke your sensitive thin skin and I will wave with applause. Nice quote... I'm sure I'll use it in the future. Never played fallout 3 so I obviously don't see the similarties but I was thinking Wasteland was more of a viking/barbarian style game Why this conversation has gone as sour as it is I don't understand... but good luck with the project I wish you the best, I remember seeing the original which was one reason I chose to use GameStudio. Nice to see it brought into the '21st centuary'
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Re: Wasteland - the remake
[Re: MrGuest]
#362048
03/06/11 13:20
03/06/11 13:20
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Joined: Feb 2009
Posts: 2,154
Damocles_
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Re: Wasteland - the remake
[Re: Damocles_]
#362050
03/06/11 13:26
03/06/11 13:26
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Joined: Feb 2009
Posts: 2,154
Damocles_
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Re: Wasteland - the remake
[Re: Pappenheimer]
#362427
03/08/11 01:54
03/08/11 01:54
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Joined: Dec 2009
Posts: 217 Italy
PietroNifosi
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Member
Joined: Dec 2009
Posts: 217
Italy
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Right guys, I haven't received Havoc's shade-c update yet. So i've been playing around with GUI and this is what I've got so far: edit: little update better resolution one (the panels are scaled 1:1)
Last edited by PietroNifosi; 03/08/11 02:33.
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Re: Wasteland - the remake
[Re: PietroNifosi]
#362429
03/08/11 02:50
03/08/11 02:50
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Joined: Feb 2009
Posts: 2,154
Damocles_
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