2 registered members (AndrewAMD, 7th_zorro),
1,285
guests, and 4
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: iSDGE (an Open Source iPhone Game Engine)
[Re: FBL]
#362352
03/07/11 20:02
03/07/11 20:02
|
Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
|
Serious User
Joined: Jul 2005
Posts: 1,930
Austria
|
Looks very interesting! How many hours are you already working on it?
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
|
|
|
Re: iSDGE (an Open Source iPhone Game Engine)
[Re: Dark_samurai]
#362389
03/07/11 21:25
03/07/11 21:25
|
Joined: May 2005
Posts: 2,713 Lübeck
Slin
OP
Expert
|
OP
Expert
Joined: May 2005
Posts: 2,713
Lübeck
|
How many hours are you already working on it? I´ve got no idea. I would guess something between 100 and 1000, probably closer to 1000 than to 100 There have been many days without me doing anything on it, but there are also some days at which I am working on it for 15h or something, so it is really hard to say We just started a first big game project with it, which so far seems to be progressing very well and especially helps to fix bugs and adds new needed features and hopefully animations somewhen... (they would probably be already there if I hadn´t first to export them from within blender :P)
|
|
|
Re: iSDGE (an Open Source iPhone Game Engine)
[Re: Slin]
#362392
03/07/11 21:40
03/07/11 21:40
|
Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
|
Serious User
Joined: Jul 2005
Posts: 1,930
Austria
|
A year back or so I looked a bit deeper into DirectX 9. I bought a good tutorial and worked through it just for fun (not for a project or so). It was great fun, but when it came to bones animation the fun turned into a nightmare ^^ A lot of recursive functions and difficult matrix transformations... I wish you a lot of fun with those
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
|
|
|
Re: iSDGE (an Open Source iPhone Game Engine)
[Re: Slin]
#362501
03/08/11 15:39
03/08/11 15:39
|
Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
|
Expert
Joined: Apr 2007
Posts: 3,751
Canada
|
We just started a first big game project with it, which so far seems to be progressing very well and especially helps to fix bugs and adds new needed features Oh boy, I wish you would write a binary model loader and exporter right now. I don't want to wait for forever just to check if everything works now. Edit: Well, I want to show a screenshot too:
Last edited by JustSid; 03/08/11 15:47.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
|
|
|
Re: iSDGE (an Open Source iPhone Game Engine)
[Re: WretchedSid]
#362913
03/10/11 00:20
03/10/11 00:20
|
Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
|
Expert
Joined: Apr 2007
Posts: 3,751
Canada
|
Okay, Nils almost punched me to death for last screenshot, so I promised him to post a better one. Before you say "oh, the particle effect looks horrible", thats Nils fault! Oh and btw, the screenshot is not staged but actual footage from a game.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
|
|
|
|