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Re: Intense X's future [Re: 3run] #364655
03/19/11 19:49
03/19/11 19:49
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
I´ll do as much as i can Aris. I hope this Project won´t die. Thank you for everything laugh

Will you also upload the c-script version?

EDIT: It works laugh

Last edited by alibaba; 03/19/11 19:59.

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Re: Intense X's future [Re: alibaba] #364681
03/19/11 22:26
03/19/11 22:26
Joined: Feb 2010
Posts: 886
Random Offline
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Yes!
It works!!!
Thank you, very much wink



Re: Intense X's future [Re: Random] #364714
03/20/11 08:26
03/20/11 08:26
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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I got one question, is it OK for someone who bought IntenceX in the past to share with his friends and use in commercial use?


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Re: Intense X's future [Re: 3run] #365612
03/27/11 20:19
03/27/11 20:19
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
When you´ll upload it Larry? I have some free time.


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Re: Intense X's future [Re: alibaba] #365938
03/30/11 14:39
03/30/11 14:39
Joined: Feb 2010
Posts: 886
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hy Larry Laffer.
I just wanted to ask what the diffrence of IntenseX Copper and Silver is.
Then befor I tryed to buy Silver, IntenseX was gone grin
But is it true that in IntenseX Silver crowlning (player, enemy)is passable?
Also I heard there would be teams you can set up (I already addet teams to IntenseX Copper, but it didn`t realy work...).

When those futures are true, I would be very interrested in IntenseX Silver.



Re: Intense X's future [Re: Random] #365941
03/30/11 14:44
03/30/11 14:44
Joined: Feb 2010
Posts: 886
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Did you ment this alibaba?
link



Re: Intense X's future [Re: Random] #365952
03/30/11 17:23
03/30/11 17:23
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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No he told that he wants to upload everything.


Professional Edition
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Re: Intense X's future [Re: alibaba] #365972
03/30/11 22:15
03/30/11 22:15
Joined: Feb 2010
Posts: 886
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When thats true, he just solved all my problems grin



Re: Intense X's future [Re: Random] #366010
03/31/11 16:16
03/31/11 16:16
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
Larry, long time ago, there was a demo with only one bot (there was even competition to kill it I guess), demo had doom I style, level, enemy model, weapons and so on. Is there anyway for us to get source code of that project? blush Without resources (I do have them anyway wink ), only working script, so we could learn from it and use it. Thank you.


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Re: Intense X's future [Re: 3run] #371474
05/21/11 15:44
05/21/11 15:44
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Posts: 2,183
Germany, BaW�
Is IntenseX and Intense Pathfinding 3.1 free and open source now?

I`d like to add it to the Gamestudio Wiki, but I can`t find download links to the binaries and the source code.
Is there a chance to get the stuff? Basically I just need the newest installer versions of both tools, because I already got the keygen.
I think this would be an awesome addition for the GameStudio Tools section: http://www.opserver.de/wiki/index.php/Free_Tools

Could anybody upload the newest versions of the tools and maybe the Standoff Demo to Acknex Unlimited?

I could create an own site for "Let`s work on IntenseX" where people can discuss their progress on bugfixing and enhancing IntenseX and post the newest versions besides some descriptions there. Community patching. I´ve got some ideas from my experiences with Intense Pathfinding 3 how to eventually do this.

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