Hi,
I just need to know the following: Is it possible to send an entity pointer? I need to send an entity pointer from a client to the server, and then to all other clients.
The target is moving, so simply sending the position of the target and using c_trace won't work.
I need the entity pointer on the server and the clients to be exactly the same. Is this possible to achieve using the gamestudio multiplayer system?
EDIT: I am aware that this would only work if the entity exists on all clients and the server.
Thanks in advance for any replies,
~VI
Last edited by TehV; 03/13/11 12:40.