Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, 7th_zorro), 923 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 7 of 9 1 2 3 4 5 6 7 8 9
Re: iSDGE (an Open Source iPhone Game Engine) [Re: Slin] #358887
02/13/11 23:26
02/13/11 23:26
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
@Slin : great , you are reaaly skilled !
Conitec should hire you as programmer, i'm sure we would see lot of things in Forecast and Betas with you on the engine laugh

Re: iSDGE (an Open Source iPhone Game Engine) [Re: ratchet] #359907
02/20/11 12:46
02/20/11 12:46
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Yesterday I implemented a basic particle system which happily works very well so far.
Not very good looking, but at least a screenshot:


Re: iSDGE (an Open Source iPhone Game Engine) [Re: Slin] #361262
03/01/11 23:43
03/01/11 23:43
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
I implemented tangents and wrote a basic tangent space spec bump normalmapping shader:


and I put together a basic solar system app, just for fun (the scaling is correct, the distances are not on this screenshot, as one would hardly see any planet then tongue (it is already very hard to find the earth, the way it is on the screenshot)):


Re: iSDGE (an Open Source iPhone Game Engine) [Re: Slin] #361353
03/02/11 17:41
03/02/11 17:41
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Oh, you're making good progress

Re: iSDGE (an Open Source iPhone Game Engine) [Re: FBL] #362352
03/07/11 20:02
03/07/11 20:02
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
Looks very interesting! How many hours are you already working on it?


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: iSDGE (an Open Source iPhone Game Engine) [Re: Dark_samurai] #362389
03/07/11 21:25
03/07/11 21:25
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Originally Posted By: Dark_samurai
How many hours are you already working on it?

I´ve got no idea.
I would guess something between 100 and 1000, probably closer to 1000 than to 100 tongue
There have been many days without me doing anything on it, but there are also some days at which I am working on it for 15h or something, so it is really hard to say tongue

We just started a first big game project with it, which so far seems to be progressing very well and especially helps to fix bugs and adds new needed features and hopefully animations somewhen... (they would probably be already there if I hadn´t first to export them from within blender :P)

Re: iSDGE (an Open Source iPhone Game Engine) [Re: Slin] #362392
03/07/11 21:40
03/07/11 21:40
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
A year back or so I looked a bit deeper into DirectX 9. I bought a good tutorial and worked through it just for fun (not for a project or so). It was great fun, but when it came to bones animation the fun turned into a nightmare ^^ A lot of recursive functions and difficult matrix transformations...

I wish you a lot of fun with those grin


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: iSDGE (an Open Source iPhone Game Engine) [Re: Dark_samurai] #362419
03/07/11 23:46
03/07/11 23:46
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
when i wrote the mdl7 blender exporter i couldn't get bone animations to work either. the matrix stuff almost drove me insane.

but then after a pause of some weeks i tried it from the other side. i wrote a simple opengl mdl7 viewer (in python) and after some trial and error i got the bone animations to work. then i knew how the matrices had to be contructed.

Re: iSDGE (an Open Source iPhone Game Engine) [Re: Slin] #362501
03/08/11 15:39
03/08/11 15:39
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Originally Posted By: Slin
We just started a first big game project with it, which so far seems to be progressing very well and especially helps to fix bugs and adds new needed features

Oh boy, I wish you would write a binary model loader and exporter right now. I don't want to wait for forever just to check if everything works now.

Edit: Well, I want to show a screenshot too:


Last edited by JustSid; 03/08/11 15:47.

Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: iSDGE (an Open Source iPhone Game Engine) [Re: WretchedSid] #362913
03/10/11 00:20
03/10/11 00:20
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Okay, Nils almost punched me to death for last screenshot, so I promised him to post a better one.
Before you say "oh, the particle effect looks horrible", thats Nils fault!


Oh and btw, the screenshot is not staged but actual footage from a game.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Page 7 of 9 1 2 3 4 5 6 7 8 9

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1