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DX9 Toon shader #36499
11/19/04 04:44
11/19/04 04:44
Joined: Aug 2003
Posts: 61
SingleCell Offline OP
Junior Member
SingleCell  Offline OP
Junior Member

Joined: Aug 2003
Posts: 61
Ok after stumbling round in the dark like an idiot, and much cussing, i got ventilators toon shader working under DX9.

So if you want good simple toon shading that works with ps1.2 and vs 1.1 (ie works on lower end cards as well as GF6 cards) and there seems to be a few of you. you can grab it from here.

www.single-cell.net/3dgs/downloads.htm

Regards

Tone

Re: DX9 Toon shader [Re: SingleCell] #36500
11/19/04 05:04
11/19/04 05:04
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
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Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
HUGE THANKS!!!!!!!!


Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: DX9 Toon shader [Re: Drew] #36501
11/19/04 05:11
11/19/04 05:11
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

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Joined: Aug 2000
Posts: 7,490
The old DX8 one worked the one time I tested it, but this one is giving me troubles. I set it up but my player model is bright white and is the same with all of the various bitmaps. I have a GeForce FX 5200 128MB, and I know it goes up to at least ps1.4, and according to the Pacific Assault demo, it can handle ps2.0.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: DX9 Toon shader [Re: Orange Brat] #36502
11/19/04 05:47
11/19/04 05:47
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
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TheExpert  Offline
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Posts: 1,856
great !
thanks , i'll test it to see if it is ok with le latest beta.

Re: DX9 Toon shader [Re: Orange Brat] #36503
11/19/04 13:10
11/19/04 13:10
Joined: Aug 2003
Posts: 61
SingleCell Offline OP
Junior Member
SingleCell  Offline OP
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Posts: 61
ORANGE BRAT: - This one NEEDS 6.31 or better. If the DX8 one works for you, use that, its the same shader. I just rejigged it to work with DX9.

DREW: Glad it was some help.

Anyone who knows about shaders: Ok, this shader works well for models but i also want to use it for view models (ie in the camera view - you know... the weapon arm and so forth.) Problem is, i cant quite figure out how you translate the sun position to the view. Using this shader, the views highlight is always in the same place no matter which way the view is facing - Can any one help with that?

Now im going back to drool over halflife 2... The Game is brilliance plus, but Steam.... well.... what a farce.

Tone

Last edited by SingleCell; 11/19/04 13:12.
Re: DX9 Toon shader [Re: SingleCell] #36504
11/19/04 13:30
11/19/04 13:30
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
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Joined: Aug 2000
Posts: 7,490
I am using 6.31.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: DX9 Toon shader [Re: Orange Brat] #36505
11/19/04 16:58
11/19/04 16:58
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
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Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
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wow, just tried it, fantastic...great addition thanks to both you and ventialator! I love the material_model, works like a charm.

Re: DX9 Toon shader [Re: Drew] #36506
11/19/04 19:23
11/19/04 19:23
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

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Posts: 1,856
Great work !

i've tried it with 6.31.2 (i have to reinstall 6.31.3), works great.
but the lightninig is the same all the time , it dosen't take account of the sun
or light position (no vecligh or sun light in the asm code).
i hope someone will add the sun lightning to make it final in some sort !

but i keep it , it works with DX9 and latest betas and works very great.
And a GREAT THANKS for the 4 toon tables and the given colormap and
that's easy to change in the code the outline or toomap for shading variation.

Re: DX9 Toon shader [Re: SingleCell] #36507
11/19/04 20:59
11/19/04 20:59
Joined: Feb 2003
Posts: 146
RP China
2
20BN Offline
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20BN  Offline
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Posts: 146
RP China
Good job! Thanks!

Re: DX9 Toon shader [Re: TheExpert] #36508
11/20/04 10:07
11/20/04 10:07
Joined: Aug 2003
Posts: 61
SingleCell Offline OP
Junior Member
SingleCell  Offline OP
Junior Member

Joined: Aug 2003
Posts: 61
The Expert:
Umm... it does use the sun position for the lighting... or at least it does for me. (but only on objects in the world, not view objects, i cant figure out how to get it to do that correctly.)

Try changing your sun_angle.pan and tilt in game while using the shader, you should see the highlights moving on models that use it.

Glad the art resources were usefull to people, I have some more stuff like that coming soon. A simple fur shader next, i think.

Tone

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