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Re: DX9 Toon shader [Re: Braxton] #36519
01/22/05 12:39
01/22/05 12:39
Joined: Jul 2004
Posts: 328
The Netherlands
JvsJGameDesign Offline
Senior Member - banned
JvsJGameDesign  Offline
Senior Member - banned

Joined: Jul 2004
Posts: 328
The Netherlands
Shaders are only for card that support them...
You can fake the toon shaders. Some people on the next forum are very busy with faking toon shaders so it works on every videocard that can run the A6 Engine:

Many faked toon models: RGames model page

What kind of videocard do you have? I have the ATI Radeon 9550 with Pixelshader 2.0.


Re: DX9 Toon shader [Re: JvsJGameDesign] #36520
01/22/05 20:45
01/22/05 20:45
Joined: Apr 2004
Posts: 324
downunder
sixfeetunder Offline
Senior Member
sixfeetunder  Offline
Senior Member

Joined: Apr 2004
Posts: 324
downunder
Hi!
Could you please explain the toon-shading effect closer?
How can the user modify thickness and color of the outline and count of colors.
ToonShading is one of the most interesting possibilities of shading - so it would be very nice to get more information of one of the "cracks" like ventilator, steem or you, single! Thanks in anyway.

Re: DX9 Toon shader [Re: sixfeetunder] #36521
01/22/05 23:24
01/22/05 23:24
Joined: Jul 2004
Posts: 328
The Netherlands
JvsJGameDesign Offline
Senior Member - banned
JvsJGameDesign  Offline
Senior Member - banned

Joined: Jul 2004
Posts: 328
The Netherlands
Yeah. Can somebody make a tutorial of it? So other people know that the command in the scripts mean etc.


Re: DX9 Toon shader [Re: JvsJGameDesign] #36522
01/23/05 04:37
01/23/05 04:37
Joined: Nov 2004
Posts: 832
United States, Utah
Braxton Offline
Developer
Braxton  Offline
Developer

Joined: Nov 2004
Posts: 832
United States, Utah
Do your research, that is waht I am doing.

Also to answer your question, sixfeetunder, you use bitmaps to make the colors that will happen, and use code to edit the thickness.

_ Braxton


"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves" - As A Man Thinketh
Re: DX9 Toon shader [Re: SingleCell] #36523
01/27/05 21:00
01/27/05 21:00
Joined: Apr 2004
Posts: 324
downunder
sixfeetunder Offline
Senior Member
sixfeetunder  Offline
Senior Member

Joined: Apr 2004
Posts: 324
downunder
Hallo, ich mächte meinen Teil zum "Toonen" beitragen!
Wenn Ihr für jedes Objekt eine eigene Liniendicke haben wollt, dann müßt Ihr oben im Code nach "vector vecsundir" die skill41 für die Liniendicke mit
Code:
vector vecskill41; 

definieren.

Unten bei "outliner" muß die Zeile
"vertexsahderconstant[16]=0.8 mit dem oben vordefinierten
ersetzt werden

Code:
  
vertexshaderconstant=<vecskill41>;



anschließend kann man wieder in der action mit my.skill41=float(...) eine eigene Liniendicke für das Objekt definieren.

Sorry , kenne mich nicht mit shadern aus - das war alles durch Rumgepfusche.
Die Farben kann man ändern in der Zeile def c0, rot, grün, blau,1

Re: DX9 Toon shader [Re: sixfeetunder] #36524
02/03/05 05:44
02/03/05 05:44
Joined: Oct 2004
Posts: 29
M
Muki Offline
Newbie
Muki  Offline
Newbie
M

Joined: Oct 2004
Posts: 29
Yeah, we could really use a full wmb file zipped here. If you don't wanna leave your model out in the open to be grabbed, I can donate mine. ^_^

Re: DX9 Toon shader [Re: Muki] #36525
03/28/05 21:02
03/28/05 21:02
Joined: Dec 2004
Posts: 306
Planet Earth
Wiz Offline
Senior Member
Wiz  Offline
Senior Member

Joined: Dec 2004
Posts: 306
Planet Earth
I have been looking at this stuff for quite some time now, but I can't seem to figure it out. All I get is a black model with fuzzy edges. Is there anybody that has got a clue? Is there something I forget, like special setup, lightning, etc?

Re: DX9 Toon shader [Re: Orange Brat] #36526
03/29/05 06:37
03/29/05 06:37
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Quote:

The old DX8 one worked the one time I tested it




Hi OB, do you still have the DX8 shader script?
If so, could you please share it, its something I'd really like to play with.
Thanks

Re: DX9 Toon shader [Re: Nems] #36527
03/29/05 06:51
03/29/05 06:51
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
It's the Simple toon shader in the wiki. It'll only function under DX8 version of 3DGS, though.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: DX9 Toon shader [Re: Orange Brat] #36528
03/29/05 06:55
03/29/05 06:55
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Thanks OB,
Cheers.

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