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Re: Decal shadows problem [Re: jane] #366510
04/04/11 17:58
04/04/11 17:58
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline OP
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Iglarion  Offline OP
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Posts: 785
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Thank you Jane very much for your time, but this also wont work. About second solution - attach invisible model to player, this also wont work beasuse invisible models cant cast shadow.

I also try delate shild from my player model and i attach shild troungt code, to one bone, like new model but i have same problem.

Ok, my next questions is:
1. Of which things precisely depends the scale x/y of my shadow sprite?
2. How resize sprite for decal shadows on one entity?

Re: Decal shadows problem [Re: Iglarion] #366573
04/05/11 11:58
04/05/11 11:58
Joined: Nov 2008
Posts: 216
J
jane Offline
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jane  Offline
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J

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Posts: 216
you got a PM with a altrnative Decal-Shadows-Version while deactivated dynamic shadows ( shadow_stencil = -1; ), with lite-c works fine, i hope it work with c-script.

Re: Decal shadows problem [Re: jane] #366704
04/06/11 15:08
04/06/11 15:08
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline OP
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Iglarion  Offline OP
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Thank you Jane for PM!

Please can we return only to the decal shadows. I already have some other options make my own shadow code in style old Z-buffer shadows, but i only want to know did in my chase i can use decal shadow or not?


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: Decal shadows problem [Re: Iglarion] #366921
04/07/11 22:40
04/07/11 22:40
Joined: Jul 2004
Posts: 785
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Iglarion Offline OP
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Iglarion  Offline OP
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Only to say problem solved when i back on version A8.03.2. Looks like a bug in decal shadows. I only can report this in bug section.


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: Decal shadows problem [Re: Iglarion] #369453
05/04/11 15:45
05/04/11 15:45
Joined: Aug 2008
Posts: 394
Germany
Benni003 Offline
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Benni003  Offline
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Posts: 394
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I have also this problem.
I need to make the decal shadows smaller. But if I use scale it's not working.
Does anyone know how it works? It's very important....

Re: Decal shadows problem [Re: Benni003] #369589
05/05/11 12:35
05/05/11 12:35
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Posts: 2,488
@Iglarion :

Why not using a simple rounded blob under the player ,
with the DECAL system ?

This the way used for performance , even in some AAA Games on PC.

Re: Decal shadows problem [Re: ratchet] #369598
05/05/11 13:10
05/05/11 13:10
Joined: Aug 2008
Posts: 394
Germany
Benni003 Offline
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Benni003  Offline
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Yes, I can do it, but why we have the decal shadows when we can't use them ( scale them) ??

Re: Decal shadows problem [Re: Benni003] #369635
05/05/11 18:33
05/05/11 18:33
Joined: Jul 2004
Posts: 785
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Iglarion Offline OP
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Iglarion  Offline OP
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@Ratchet
Benni has just answered for me laugh

Anyway, now i do not have this problem, and for every problem there is more solution, but i hate when something is so simple - become so complcated...
Like Benni say if A8 have decal shadows we want use decal shadows - without any problem in any situation.


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: Decal shadows problem [Re: Iglarion] #369826
05/07/11 15:21
05/07/11 15:21
Joined: Aug 2008
Posts: 394
Germany
Benni003 Offline
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Benni003  Offline
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Posts: 394
Germany
Please JCL,
make the decal shadows good working!

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