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Re: iSDGE (an Open Source iPhone Game Engine)
[Re: bart_the_13th]
#364066
03/16/11 10:22
03/16/11 10:22
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Joined: Apr 2008
Posts: 2,488
ratchet
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Expert
Joined: Apr 2008
Posts: 2,488
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Well really good progress I plan to buy a Mac to be able to build Iphone games. I'll have to try yuour engine, what it misses is all tools like level editor. For now, in the NOT FREE domain i just see Shiva 3D or Unity that have the tools around the engine. Torque is for 2D games on iphone for now only ! Keep it up !
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Re: iSDGE (an Open Source iPhone Game Engine)
[Re: ratchet]
#364069
03/16/11 10:53
03/16/11 10:53
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Posts: 3,751
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You are free to write your own tools like Slin and I did, it gives you much more power than using something existing and its a good way to increase your Cocoa skills. And I wouldn't recommend starting with a game, start with a simple UIKit project and learn the whole UIKit lifecycle, then head over to games and engines. Why? Simple, the engine might be very powerful (I'm running out of memory before the engine runs out of FPS), but the iOS binding is really horrible, although Slin already improved it alot.
So, learn the basics on how to write a great app with UIKit/Cocoa-Touch and then learn how to write great apps with eg. isdge.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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