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Re: iSDGE (an Open Source iPhone Game Engine) [Re: WretchedSid] #363673
03/13/11 23:09
03/13/11 23:09
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Happy Birthday Slin  Offline OP
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Joined: May 2005
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Lübeck
Still very WIP, but so far the engine needed nearly no changes and additions (the biggest part was fixing some methods of my quaternion class to get the turning and camera to work correctly) laugh



Re: iSDGE (an Open Source iPhone Game Engine) [Re: Slin] #363677
03/13/11 23:24
03/13/11 23:24
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Looks very cool, including the planet shader, and the sun looks way better now!


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Re: iSDGE (an Open Source iPhone Game Engine) [Re: Superku] #364038
03/16/11 02:18
03/16/11 02:18
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
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bart_the_13th  Offline
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B

Joined: Aug 2008
Posts: 482
Very nice indeed... I left this forum for a couple of days and... Doh, look what I've missed(this). An open source Iphone 3d engine, too good to be true, but it's true grin
Nice work ,Slin, as always laugh

Re: iSDGE (an Open Source iPhone Game Engine) [Re: bart_the_13th] #364066
03/16/11 10:22
03/16/11 10:22
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Well really good progress laugh
I plan to buy a Mac to be able to build Iphone games.
I'll have to try yuour engine, what it misses is all tools
like level editor.
For now, in the NOT FREE domain i just see Shiva 3D or Unity that have the tools around the engine.
Torque is for 2D games on iphone for now only !


Keep it up !

Re: iSDGE (an Open Source iPhone Game Engine) [Re: ratchet] #364069
03/16/11 10:53
03/16/11 10:53
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
You are free to write your own tools like Slin and I did, it gives you much more power than using something existing and its a good way to increase your Cocoa skills.
And I wouldn't recommend starting with a game, start with a simple UIKit project and learn the whole UIKit lifecycle, then head over to games and engines. Why? Simple, the engine might be very powerful (I'm running out of memory before the engine runs out of FPS), but the iOS binding is really horrible, although Slin already improved it alot.

So, learn the basics on how to write a great app with UIKit/Cocoa-Touch and then learn how to write great apps with eg. isdge.


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Re: iSDGE (an Open Source iPhone Game Engine) [Re: WretchedSid] #366227
04/01/11 23:57
04/01/11 23:57
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Happy Birthday Slin  Offline OP
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Joined: May 2005
Posts: 2,713
Lübeck
Today I made a basic implementation for bullet rigid body physics, which so far seems to work great. Nothing too great looking, but because I can, I at least turned on stencil shadows and multisampling for this screenshot:

I plan to upload a video in the next days showing it in action, just to add another iphone physics video to the 1 mio others or whatever the number is tongue

Re: iSDGE (an Open Source iPhone Game Engine) [Re: Slin] #366277
04/02/11 15:58
04/02/11 15:58
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Joined: May 2005
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Well, ugly and everything, but at least something at all:
http://www.youtube.com/watch?v=O0a2udK6Uas

Re: iSDGE (an Open Source iPhone Game Engine) [Re: Slin] #366366
04/03/11 07:51
04/03/11 07:51
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Posts: 5,370
Caucasus
Graphics same as on GS grin Looks good..


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Re: iSDGE (an Open Source iPhone Game Engine) [Re: 3run] #366453
04/03/11 22:58
04/03/11 22:58
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Happy Birthday Slin  Offline OP
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Joined: May 2005
Posts: 2,713
Lübeck
AND some more physics tongue


Re: iSDGE (an Open Source iPhone Game Engine) [Re: Slin] #366462
04/04/11 01:43
04/04/11 01:43
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
prrrty.

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