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Re: 30/60 fps? why? [Re: JibbSmart] #367072
04/09/11 13:55
04/09/11 13:55
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
That is not right as far as I know. You should be able to control the vertical sync with the d3d_triplebuffer variable.
Originally Posted By: Holy Manual
d3d_triplebuffer
Activates triple buffering. This can increase the frame rate in fullscreen mode because it disables synchronization to the monitor frequency (vsync), but consumes more video memory for a third screen buffer, and can produce 'tearing' artifacts on some systems.



Always learn from history, to be sure you make the same mistakes again...
Re: 30/60 fps? why? [Re: Uhrwerk] #367078
04/09/11 14:28
04/09/11 14:28
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Oh wow, I didn't realise that was an option. The "framerate" article should probably include that information.

Cheers,

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
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