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Re: GTA: Streatham Hill [Re: jiegz] #329735
06/22/10 12:44
06/22/10 12:44
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
to get more frames:

use LOD
set all textures on not visible surfaces to NONE
limit the clip range
shut off all actions when not within clip range or on screen
make sure your code is well written. code can take alot...

use F11 ingame to open the info panel and see what takes so many frames. post a picture of that maybe laugh

Re: GTA: Streatham Hill [Re: darkinferno] #329736
06/22/10 13:09
06/22/10 13:09
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
camera spins out of control for me, couldnt do anything

Re: GTA: Streatham Hill [Re: darkinferno] #329737
06/22/10 13:46
06/22/10 13:46
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
You really need to work on the Framerate issue, use the tips from sPIKe.

It cant be that something with those bad graphics runs like GTA IV on 1920x1080 at full details on a Voodoo Graphics card.

EDIT 1: Also, what scale have you built this game in?! I started thegame with the highroad.wdl in an effort to get to the console and adjust a few setting to get a bit better performance, but even at camera.clip_far = 10000 i can barely see further than the player character. You did something wrong here, really wrong.

EDIT 2: I'm not saying this to make you feel bad. But perhaps you should really start with something smaller. Or if you really insist in doing this project: I recommend starting again from scratch, this time, with performance in mind.

Last edited by Michael_Schwarz; 06/22/10 14:05.

"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: GTA: Streatham Hill [Re: Michael_Schwarz] #329738
06/22/10 14:19
06/22/10 14:19
Joined: Sep 2009
Posts: 496
P
Progger Offline
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Progger  Offline
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Joined: Sep 2009
Posts: 496
Hi it looks good but like the others said it is really slow i think that u looped the mp3 file it makes your game that slow
WFG :)Progger


asking is the best Way to get help laugh laugh laugh
Re: GTA: Streatham Hill [Re: Michael_Schwarz] #329740
06/22/10 14:21
06/22/10 14:21
Joined: Jun 2008
Posts: 146
London
T
Truth Offline OP
Member
Truth  Offline OP
Member
T

Joined: Jun 2008
Posts: 146
London
Thanks for all your comments.

I know the performance is very bad, i don't think i can use LOD because im using blocks not models for the level if you look at the screenshots ive linked at the bottom you'll see the game is made up of hundreds of block which is proberly the cause of the low framerate.

@darkinferno i think the camera spinning is cause when you have a controller plugged in, it happens to me when i have my xbox360 controller in.

I defo need help with the code im hopeless at it i made the scripts open so hopefuly some people from the forum can look at my scripts and add or edit it to make it better. I will definetly change the name very soon just still thinking of a good name.

Debug1
Debug2
Debug3

Re: GTA: Streatham Hill [Re: Truth] #329756
06/22/10 16:34
06/22/10 16:34
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
about 1650 running functions...dude, thatīs bad.
35ms for geometry, 65ms for code..you definetly have to reduce the count of simultaneously running funcs!

Re: GTA: Streatham Hill [Re: Truth] #329758
06/22/10 16:46
06/22/10 16:46
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
Originally Posted By: Truth
Thanks for all your comments.

I know the performance is very bad, i don't think i can use LOD because im using blocks not models for the level if you look at the screenshots ive linked at the bottom you'll see the game is made up of hundreds of block which is proberly the cause of the low framerate.

@darkinferno i think the camera spinning is cause when you have a controller plugged in, it happens to me when i have my xbox360 controller in.

I defo need help with the code im hopeless at it i made the scripts open so hopefuly some people from the forum can look at my scripts and add or edit it to make it better. I will definetly change the name very soon just still thinking of a good name.

Debug1
Debug2
Debug3


no the reason your game is so slow is another...

Originally Posted By: Progger
Hi it looks good but like the others said it is really slow i think that u looped the mp3 file it makes your game that slow
WFG :)Progger


this is by far the most ridiculous comment ive read in a while...

first, looping an mp3 does not make a game slower. just wont happen. second: use ogg...

then, your game is so slow because you scaled it so high it needs a draw distance thats insane.
seriously. your player character is around 5000 quants big. seriously.
scale everything down. and i mean MAKE it smaller, not just scale with code, for this is slow aswell.

a player character needs to be 55-60 quants in size. thats a HUNDRETH of what you are doing here.

start up wed, make a CUBE SMALL and this is the maximum height your player character should have. size everything down according to that size.
use WED to size down the level and MED to size down the models.

you CAN use LOD, just for the models alone. trees, cars, people can all ahve LOD and you MUST use it.

then, cut back the draw distance to LESS than 10 000.

rewrite your code, so that everything thats not needed outside of clip_far is on wait.

apply the NONE flag to every single texture that can never be seen by the player. make sure your level is block shaped. that is of more importance than you might think. it should not look the way it does now. make blocks with rendering flag none outside of your buildings, below the ground to make sur everything is nicely and clean.

center your level to the level origin, that is xyz = 0. the closer to 0 the better.

i know thats alot of work, but its the only way to actually do anything with this project. heck, resizing the level and the models can be done within a day. rebuilding and retexturing another day.
LOD steps three days. re-coding just to adapt the changes 2 days.

heck, all in all, if you keep on it you have the same game in two weeks running ten times as fast.

ill even be so kind to resize the level for you and adapt it to the changes i said if you send me the WMP.
yes, i am THAT nice of a person. i will also resize your player model so that it fits within the new level and you have something to check up while resizing your old models.

just send the WMP file ALONE, without textures models or anything, just the WMP file and the player model to my e-mail adress (t.koessler (at) gmx . at) and ill do this for you within a day. all you have to do is retexture it afterwards.
if that isnt a deal, i dont know what to do for you anymore...

Last edited by sPlKe; 06/22/10 16:48.
Re: GTA: Streatham Hill [Re: sPlKe] #329765
06/22/10 18:42
06/22/10 18:42
Joined: Jun 2008
Posts: 146
London
T
Truth Offline OP
Member
Truth  Offline OP
Member
T

Joined: Jun 2008
Posts: 146
London
Oh ok, i should be able to do that, thanks for the suggestions really appriciate it (you might have just saved my game :))
Thanks

Re: GTA: Streatham Hill [Re: Truth] #366630
04/05/11 20:23
04/05/11 20:23
Joined: Jun 2008
Posts: 146
London
T
Truth Offline OP
Member
Truth  Offline OP
Member
T

Joined: Jun 2008
Posts: 146
London
New BETA available for download http://www.anthonystaines.com/games.htm

I tried most of the ideas that you guys have given but it didn't make it any faster so to play this game you must have a fast CPU and at least 1GB RAM

Enjoy

Re: GTA: Streatham Hill [Re: Truth] #366632
04/05/11 20:45
04/05/11 20:45
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
Originally Posted By: Truth
...but it didn't make it any faster so to play this game you must have a fast CPU and at least 1GB RAM





"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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