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Re: DEXSOFT-Games: Industrial 6. Mining Facilities [Re: Toast] #366925
04/07/11 23:17
04/07/11 23:17
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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F

Joined: Apr 2005
Posts: 4,506
Germany
mining != dirty / rusty per se

(Because of security reasons and continuous exchange of the vehicle pool)





no science involved
Re: DEXSOFT-Games: Industrial 6. Mining Facilities [Re: fogman] #366938
04/08/11 05:50
04/08/11 05:50
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Toast: If you look again you will realize that they are not in "catalog-condition". I painted a dirt layer in Modo in the lower area especially around wheels. My goal was indeed to not overdo this. There are 2 reasons for it. I found mainly clean images and all mining venicles are white or yellow colored. These signal colors are there for security reasons. And they would not work if totally dirty. I will not discuss the second reason because it is not business between you and me.

Ratchet: From experience we can tell that people indeed love high quality packs. But they absolutely hate higher prices. So we always try to find a way to create best quality for a very low budget. And I think we are doing it perfectly so far.
There are of course a few bigger studios willing to pay more, but they are way smaller in numbers.


Models, Textures and Games from Dexsoft
Re: DEXSOFT-Games: Industrial 6. Mining Facilities [Re: Machinery_Frank] #366940
04/08/11 07:11
04/08/11 07:11
Joined: Jul 2010
Posts: 283
Germany
J
jenGs Offline
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jenGs  Offline
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J

Joined: Jul 2010
Posts: 283
Germany
Can you people tell me what's so difficult in makin your own dirt overlay for the existing textures. Hey, the thing is completly mapped, so you only have to power up your photoshop or whatever and modify it.

Last edited by jenGs; 04/08/11 07:11.
Re: DEXSOFT-Games: Industrial 6. Mining Facilities [Re: jenGs] #366949
04/08/11 08:48
04/08/11 08:48
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
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Toast  Offline
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T

Joined: Sep 2007
Posts: 1,093
Germany
@Machinery_Frank:
Well don't take things too seriously / personally here. It just seems that many people would have preferred a different type of condition for the textures. I guess just watch the general reception and see if there's an overall demand for the mentioned changes in the texture work or not...

In order to give you some heads up:
I really love your coal mine tower! Great job at recreating it... laugh

Re: DEXSOFT-Games: Industrial 6. Mining Facilities [Re: Toast] #366958
04/08/11 11:27
04/08/11 11:27
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
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Inestical  Offline
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Joined: Apr 2005
Posts: 3,815
Finland
Frank: The reason as of why I didn't like the textures, is that it looks blurred. If it'd be sharper and had little details here and there (like your work usually has) I'd like it a lot more. laugh The "blurring" might also come from the shadows, but the texture still lacks something. I still like them, and I would add detail textures (etc.) myself if I needed these.


"Yesterday was once today's tomorrow."
Re: DEXSOFT-Games: Industrial 6. Mining Facilities [Re: Inestical] #366970
04/08/11 13:11
04/08/11 13:11
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
The "blurring" might also come from the shadows, but the texture still lacks something

I agree that texture looks like a simple tiled texture applied
with some modifications on some parts.
It lacks details variations and some depth !

But for the price the pack is complete and cheap and like it have been said :

Can you people tell me what's so difficult in makin your own dirt overlay for the existing textures. Hey, the thing is completly mapped, so you only have to power up your photoshop or whatever and modify it.

I agree with that indeed, we can use a paint program and modify
all ourselves make your own normal map or baked normal map etc ...





Last edited by ratchet; 04/08/11 13:14.
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