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Re: Assault! - V0.81 - Multiplayer 4VS4 Shooter [Re: painkiller] #367088
04/09/11 16:50
04/09/11 16:50
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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Spain
first post updated with the new links of fixed version.


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Assault! - V0.81 - Multiplayer 4VS4 Shooter [Re: painkiller] #367157
04/10/11 15:15
04/10/11 15:15
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Germany
Server running for the next 30/60 minutes.

EDIT: Closed wink

Greets
Rackscha

Last edited by Rackscha; 04/10/11 15:58.

MY Website with news of my projects:
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Re: Assault! - V0.81 - Multiplayer 4VS4 Shooter [Re: Rackscha] #367289
04/11/11 16:00
04/11/11 16:00
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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Spain
I've just noticed, that Assault! is in the slideshow of IndieDB homepage


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Re: Assault! - V0.81 - Multiplayer 4VS4 Shooter [Re: painkiller] #367290
04/11/11 16:02
04/11/11 16:02
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Wow! Well done!

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Assault! - V0.81 - Multiplayer 4VS4 Shooter [Re: JibbSmart] #367303
04/11/11 18:23
04/11/11 18:23
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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Spain
I need your opinion again. Currently the play system is all the players appear at start of round, and they kill the other team until a team has no players alive. This can lead to huge wait time for death players. What would you think about changing it to a respawn-based gameplay? This is, all players appear at first and when they die they wait five seconds to respawn and they appear on a respawn point in the map, the round ends when a number X of deaths is reached of a limit time is over.


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
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Re: Assault! - V0.81 - Multiplayer 4VS4 Shooter [Re: painkiller] #367304
04/11/11 18:29
04/11/11 18:29
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Those should both be available as separate game modes, I think. Having "survival mode" (the current system) makes dying a big deal, which makes the game more intense, I believe laugh But I can understand some impatient players might prefer regular respawning.

If you don't already, perhaps impose a time-limit on the current mode, so the last couple of players aren't just hiding? I don't know if you've already done this, because I have exams and can't afford the time to try it out yet. But I definitely will try it.

It's great to see so many multiplayer games in development!

I remember back in the old days when there were almost no good examples of multiplayer games in GS and everyone thought it was GS's fault (although relatively recent updates have helped somewhat).

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Assault! - V0.81 - Multiplayer 4VS4 Shooter [Re: JibbSmart] #367435
04/13/11 14:08
04/13/11 14:08
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Caucasus
No servers on-line, I tried to create my own one, but it crashes.


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Re: Assault! - V0.81 - Multiplayer 4VS4 Shooter [Re: 3run] #367458
04/13/11 17:05
04/13/11 17:05
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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Spain
yeah, people open Assault, see no servers online and close the game, instead of creating their own server. Also I've noticed some people creates their own servers but they don't support UPnP and nobody can join their games.

I noticed that crash sometimes when creating a game in DM_Garages, I can say that it started happening when I added the ports plugin, without it it doesn't crash, but I see no reason for that.


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
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Re: Assault! - V0.81 - Multiplayer 4VS4 Shooter [Re: painkiller] #367502
04/14/11 07:58
04/14/11 07:58
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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Caucasus
Few things I've noticed:
* player is jumping too fast, make it slower (will looks much better)
* player is able to move over hight things (example rails on boat)
* crosshair sometimes goes crazy (even if I'm not shooting, it moves)
* add in game control menu, so players could be able to adjust move speed run-time
* some parts of water are black
* sun rays looks strange (at least for me)
* I get strange crashes while launching game, but after closing them game runs
* I don't see recoil


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Re: Assault! - V0.81 - Multiplayer 4VS4 Shooter [Re: 3run] #367537
04/14/11 14:16
04/14/11 14:16
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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Joined: Aug 2009
Posts: 1,438
Spain
Originally Posted By: 3run
Few things I've noticed:
* player is jumping too fast, make it slower (will looks much better)
* player is able to move over hight things (example rails on boat)
* crosshair sometimes goes crazy (even if I'm not shooting, it moves)
* add in game control menu, so players could be able to adjust move speed run-time
* some parts of water are black
* sun rays looks strange (at least for me)
* I get strange crashes while launching game, but after closing them game runs
* I don't see recoil


-I already have fixing jump in my to-do list
-Move over rails is done intentionally
-What do you mean by it goes crazy? crosshair is supposed to move also when you walk, run or crawl.
-What do you mean by adjust move speed run-time?
-Black parts in water should be a default shader problem
-Sun rays are from Shade-C, I think I can't tweak them?
-When do you have those crashes?
-Recoil is there but it's not additive. I mean when you shoot in full-auto the camera won't go up but vibrate.


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AMD FX 8350 4.00 Ghz
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